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Some experiments for a Hearthstone-like collectible card game engine

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Card Game

Some experiments for a Hearthstone-like collectible card game engine.

Currently I have a web client + nodejs server architecture.

Prerequisites

  • nodejs (tested with v5.6.0 and v9.5.0; uses ES5 syntax)
  • npm
  • for running tools scripts: Python3, imagemagick
  • client-side: a modern Desktop browser with resolution >= 1024x768 (an iPad is good too)

Instructions:

  • download this GitHub project: git clone prj-url
  • from project dir, install node dependencies: npm install .
  • install python scripts dependencies: pip3 install -r requirements.txt
  • edit tools/filter_cards.py to set your subset of cards, and run it
  • download card images by scraping hearthstone.gamepedia.com: tools/scrape_images.py
  • run image format conversion script: tools/convert_images.sh

Finally, to run the thing:

  • Launch server app: node app.js
  • point your browser to http:https://<your ip addr>:8081/index.html
  • Enjoy!

See CHANGELOG for history of releases.

Look down here for plan of future releases.

Milestones

  • v0.4

    • incremental development of game mechanics
    • bugfixing
  • v0.5

    • introduction of WebSockets for multiplayer
  • v1.0

    • finalization of real-time multiplayer
      • WebSockets architecture
      • simple authentication/authorization/encryption
    • card types other than minions
    • hero and hero powers
  • v2.0

    • full (reasonable subset of) card mechanics
    • some try at AI?
  • v3.0

    • deck editing
    • tournments, rating, etc.
    • integration with 3rd parties, ex. support for Kettle protocol

Acknowledgements

Hearthstone card data courtesy of https://hearthstonejson.com.

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