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Super Mario War, ported to Miyoo (Bittboy / PocketGo / PowKiddy V90/Q90)

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Super Mario World 1.7 (April Fools Edition)

Miyoo port v0.1, For Bittboy / PocketGo / PowKiddy V90/Q90

port by andrigamerita/octospacc, based on the bbruno5/smw-rg350 port


Super Mario War 1.7 April Fools Edition ReadMe 2004-2006 � Florian Hufsky, Two52 and contributors

                                              ORIGINAL GRAPHICS � NINTENDO
                                                ORIGINAL SOUNDS � NINTENDO
       GRAPHICS AND AUDIO FROM FAN-MADE CONTENT � THEIR RESPECTIVE HOLDERS

                                    Original game concept: Samuele Poletto

                                                  http:https://smw.72dpiarmy.com

                                                      have a lot of fun :)

About

Super Mario War is a Super Mario multiplayer game. The goal is to stomp as many other Marios as possible to win the game. It's a tribute to Nintendo and the game Mario War by Samuele Poletto.

The game uses artwork and sounds from Nintendo games. We hope that this noncommercial fangame qualifies as fair use work. We just wanted to create this game to show how much we adore Nintendo's characters and games.

Features:

  • Up to four players deathmatch fun
  • a whole bunch of game modes (featuring GetTheChicken, Domination, CTF, ...)
  • Comes with the leveleditor - you can create your own maps...
  • ... and a lot of people did so. There are currently over 1000 maps
  • More fun than poking a monkey with a stick
  • The whole source code of the game is available
  • uses SDL and is fully portable to windows, linux, mac, ...
  • CPU Players
  • will make you happy and gives you a fuzzy feeling

Running

Go to releases, download the archive and extract its contents to your SD card.

Music

You can use your own music for SMW, just read the README file in the data/music directory.

Controls (Tested on PocketGo)

Menu:

  • D-Pad - navigation
  • B - go back
  • A - accept

In-game:

  • D-Pad - movement
  • A - jump
  • B - run/shoot
  • Y - use item
  • SELECT - exit level
  • START - pause

Credits

See the README.html file for more info.

Developers:

  • Michael Schaffer
  • Florian Hufsky
  • An incredible ammount of contributors

Dingux / OpenDingux port brought by Ayla - new scaler code Zear - better graphics zLouD - launcher script z_man3007 - original Dingux port

Miyoo port: andrigamerita / octospacc (Thanks to bbruno5 for the rg350 port!)


If you have not received a copy of the source code and license agreement with this release, you can visit andrigamerita/super-mario-war

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Super Mario War, ported to Miyoo (Bittboy / PocketGo / PowKiddy V90/Q90)

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