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Meta Reality Labs
- California, USA
- @AngryCPPCoder
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A fast entity component system (ECS) for C & C++
A simple tool to write GLSL shaders locally using your favorite IDE of choice
I'm sick of complex blogging solutions, so markdown files in a git repo it is
WebGL2 3D Engine built from scratch.
source code for the YouTube series
A reconstruction of the source code of Cosmo's Cosmic Adventure.
Fully documented and annotated source code for Elite on the Nintendo Entertainment System (NES)
Raster Master Sprite/Icon/Map editor for Windows 10/11 that generates putimage code and map code for Open Watcom, gcc, AmigaBASIC, Amiga C, Amiga Pascal ,QuickBasic, QB64, Quick C, Turbo Pascal, fr…
My understanding of Unreal Engine 5's GameplayAbilitySystem plugin with a simple multiplayer sample project.
Fix silly filenames from GoPro action cameras
Official Code for DragGAN (SIGGRAPH 2023)
learning game physics with bullet physics and opengl
Compatibility tool for Steam Play based on Wine and additional components
Reverse engineering the 1997 game "Carmageddon"
ozkl / doomgeneric
Forked from maximevince/fbDOOMEasily portable doom
A simple Voxel Space implementation implementing velocity, acceleration, pitch, camera roll, and night vision mode.
OpenGL 4 Shading Language Cookbook - Third Edition, published by Packt
Experimentation with 3D math and rasterization on ARMv2
Demonstration files for use with the SpecBAS BASIC interpreter
C++ math library for 2D/3D/4D vector, matrix, quaternion, and geometric algebra.