- Padua (Padova), Italy
- @AmerKoleci
- @[email protected]
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Code-based UI library for development menus for Unity
Game engine for 2D and 3D projects with entity component system (ECS) and data-oriented design
Collection of samples for Vortice.Windows
Extensions to make MonoGame more awesome
The extra fast, low memory footprint YAML library for C#, focued on .NET and Unity.
Easy to use serializable models with AOT compilation support and System.Text.Json compatibility.
DotRecast - a port of Recast & Detour, Industry-standard navigation mesh toolset for .NET, C#, Unity3D, games, servers
An extensible library providing C# PInvoke codegen from C/C++ files for .NET
nkast / WpfFontPipeline
Forked from reniris/WpfFontPipelineMonoGameで日本語表示
Tiny, dependency-free USDZ/USDA/USDC library written in C++14
Physical based rendering with Vulkan using glTF 2.0 models
A .NET Library For Reading Aseprite Files.
A .NET 8, NativeAOT example on Android
A permissively licensed C and C++ Task Scheduler for creating parallel programs. Requires C++11 support.
Modern, lightweight and efficient 2D level editor
The Chickensoft Game Demo — a fully tested, third-person 3D game built with Godot and C#. Now with saving and loading!
A typescript interactive engine, support 2D, 3D, animation, physics, built on WebGL and glTF.
Godot Box2D – C++ Godot Extension that integrates the Box2D physics engine.
The Education library from the Xbox Live Indie games repository, valuable for MonoGame Developers for advanced samples
A template for a NuGet package with tests, stylecop, fxcop, versioning, and Azure Pipelines build ready to go.
High Performance Game Engine for Production Pipeline