Create amazing Augmented Reality experiences with MARTINS.js, a GPU-accelerated Augmented Reality engine for the web.
📚 Documentation: https://alemart.github.io/martins-js/
- Runs everywhere: on Android, on iOS, and even on Desktop computers. No need of AR-capable devices.
- Image tracking. Use it to track detailed images such as: book covers, cartoons and photos.
➡️ Launch now!
Guidelines:
- Don't move the camera too quickly. This produces motion blur.
- The target image should appear clearly in the video.
- The physical environment should be properly illuminated.
- No need to download apps! MARTINS.js is a WebAR engine: it runs in web browsers. Users can access the AR experiences immediately.
- Easy to get started! MARTINS.js can be used with a
<script>
tag in your page. A static HTML page is enough to get started. - Fast and powerful! MARTINS.js is GPU-accelerated. It uses WebGL2 and WebAssembly for turbocharged performance.
- Fully standalone! MARTINS.js is built from scratch using standard web technologies. No need for additional hardware or software!
- Free and open-source! Get started right away!
MARTINS.js is compatible with all major web browsers:
Chrome | Edge | Firefox | Opera | Safari* |
---|---|---|---|---|
✔ | ✔ | ✔ | ✔ | ✔ |
* use Safari 15.2 or later.
MARTINS.js requires WebGL2 and WebAssembly.
MARTINS.js is developed by Alexandre Martins and released under the LGPL. It is based on Speedy Vision.