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Thatgamecompany
- California
Stars
MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.
metal-by-example / rive-ios
Forked from rive-app/rive-iosiOS runtime for Rive
A demonstration of RealityKit's LowLevelMesh API
A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services
A simple demonstration of Metal 3.0 mesh shaders
Smaller, easier, more powerful, and more reliable than make. An implementation of djb's redo.
Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.
A D3D11 application for experimenting with Spherical Gaussian lightmaps
EABase is a small set of header files that define platform-independent data types and platform feature macros.
Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C
Source code for the EON rough diffuse BRDF model
This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.
DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.
Simple, portable, and self-contained stacktrace library for C++11 and newer
libavif - Library for encoding and decoding .avif files
A custom implementation of MTKView for visionOS
A physically based camera model for virtual production and computer graphics
meshula / tinygizmo
Forked from ddiakopoulos/tinygizmo📐 An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC
Drawing graphics efficiently on Apple Vision using the Metal rendering API
An example site that has an embedded Figma prototype and uses the Embed API to send messages and handle events.