Skip to content
View alecazam's full-sized avatar
  • Thatgamecompany
  • California

Block or report alecazam

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
Showing results

Metal Accelerated Ray Tracing

Objective-C++ 36 3 Updated Apr 8, 2021

MaterialX is an open standard for the exchange of rich material and look-development content across applications and renderers.

C++ 1 Updated Dec 6, 2022

iOS runtime for Rive

Objective-C++ 1 Updated Feb 8, 2024

A demonstration of RealityKit's LowLevelMesh API

Swift 74 6 Updated Jun 11, 2024

A minimal example of rendering an immersive spatial experience with Metal, ARKit, and visionOS Compositing Services

Objective-C++ 203 20 Updated Jun 30, 2024

A simple demonstration of Metal 3.0 mesh shaders

Objective-C 44 3 Updated Mar 31, 2023

Smaller, easier, more powerful, and more reliable than make. An implementation of djb's redo.

Python 1,785 130 Updated Nov 7, 2023

Advanced Vulkan rendering engine prototype

C++ 574 24 Updated Jun 20, 2024

Amazon Lumberyard is a free AAA game engine deeply integrated with AWS and Twitch – with full source.

C++ 2,037 541 Updated Sep 29, 2022

A D3D11 application for experimenting with Spherical Gaussian lightmaps

C++ 699 91 Updated May 10, 2024

EABase is a small set of header files that define platform-independent data types and platform feature macros.

C++ 170 104 Updated Sep 9, 2024

Public domain cross platform lock free thread caching 16-byte aligned memory allocator implemented in C

Python 2,164 188 Updated Jun 26, 2024

Source code for the EON rough diffuse BRDF model

Python 23 1 Updated Nov 3, 2024

This sample uses D3D12 Sampler Feedback and DirectStorage as part of an asynchronous texture streaming solution.

C++ 120 26 Updated Dec 25, 2023

DirectStorage for Windows is an API that allows game developers to unlock the full potential of high speed NVMe drives for loading game assets.

C++ 709 80 Updated Oct 8, 2024

Lightweight open source FBX importer

C 1,156 135 Updated Aug 5, 2024

Simple, portable, and self-contained stacktrace library for C++11 and newer

C++ 728 77 Updated Nov 15, 2024

Super fast C++ .PNG writer/reader

C 879 51 Updated Aug 26, 2024

libavif - Library for encoding and decoding .avif files

C 1,579 205 Updated Nov 15, 2024

ARKit in visionOS Examples

Swift 108 4 Updated Jul 3, 2024

Disk space usage visualizer

C++ 15 1 Updated Aug 12, 2024

A custom implementation of MTKView for visionOS

Swift 5 1 Updated Oct 22, 2024

A collection of in-progress work

C++ 13 Updated Feb 15, 2018

A physically based camera model for virtual production and computer graphics

C++ 79 3 Updated Dec 11, 2023

📐 An immediate mode 3D gimzo (translation, rotation, scale for scene editing) in ~1200 LoC

C++ 42 1 Updated Dec 5, 2020

Drawing graphics efficiently on Apple Vision using the Metal rendering API

242 4 Updated Nov 4, 2024
Game Maker Language 108 6 Updated Oct 12, 2024

An example site that has an embedded Figma prototype and uses the Embed API to send messages and handle events.

JavaScript 4 Updated Sep 13, 2024
Next