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Cleanup and fixes to mesh_discombobulator
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Run Flake8 on __init__ and mesh_discombobulator
Clean up the bl_info (the scipt is now a module)
Moved the discombobulator props to a separate property group
Removed the duplicate entries of props in the script
Added poll functions for discombobulator operators
Used a prop_dialog instead of popup
Moved the execution operator from draw to execute
Added a remove all doodads option
Moved the list of doodads from the label to a separate menu
Expanded on Usage Information to cover more limitations
and changed it to a menu
Limit the repeat protusions to 4 instead of 10
(There is no RAM and CPU big enough in the world
to take all in the hubris of unrealistic ambitions)
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lijenstina committed Aug 25, 2016
1 parent d20975b commit dbe050d
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220 changes: 155 additions & 65 deletions add_mesh_extra_objects/__init__.py
Original file line number Diff line number Diff line change
Expand Up @@ -15,7 +15,7 @@
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# Contributed to by
# Contributed to by:
# Pontiac, Fourmadmen, varkenvarken, tuga3d, meta-androcto, metalliandy, dreampainter, cotejrp1 #
# liero, Kayo Phoenix, sugiany, dommetysk, Phymec, Anthony D'Agostino, Pablo Vazquez, Richard Wilks #
# xyz presets by elfnor
Expand Down Expand Up @@ -85,7 +85,13 @@
from . import add_mesh_beam_builder
from . import Wallfactory
from . import Blocks

import bpy
from bpy.props import (
BoolProperty,
IntProperty,
FloatProperty,
)


class INFO_MT_mesh_vert_add(bpy.types.Menu):
Expand All @@ -97,13 +103,13 @@ def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_vert_add",
text="Add Single Vert ")
text="Add Single Vert ")
layout.operator("mesh.primitive_emptyvert_add",
text="Object Origin Only")
text="Object Origin Only")
layout.operator("mesh.primitive_symmetrical_vert_add",
text="Origin & Vert Mirrored")
text="Origin & Vert Mirrored")
layout.operator("mesh.primitive_symmetrical_empty_add",
text="Object Origin Mirrored")
text="Object Origin Mirrored")


class INFO_MT_mesh_gears_add(bpy.types.Menu):
Expand All @@ -115,9 +121,9 @@ def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_gear",
text="Gear")
text="Gear")
layout.operator("mesh.primitive_worm_gear",
text="Worm")
text="Worm")


class INFO_MT_mesh_diamonds_add(bpy.types.Menu):
Expand All @@ -129,11 +135,11 @@ def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_brilliant_add",
text="Brilliant Diamond")
text="Brilliant Diamond")
layout.operator("mesh.primitive_diamond_add",
text="Diamond")
text="Diamond")
layout.operator("mesh.primitive_gem_add",
text="Gem")
text="Gem")


class INFO_MT_mesh_math_add(bpy.types.Menu):
Expand All @@ -145,9 +151,9 @@ def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_z_function_surface",
text="Z Math Surface")
text="Z Math Surface")
layout.operator("mesh.primitive_xyz_function_surface",
text="XYZ Math Surface")
text="XYZ Math Surface")
self.layout.operator("mesh.primitive_solid_add", text="Regular Solid")


Expand All @@ -161,19 +167,19 @@ def draw(self, context):
layout.operator_context = 'INVOKE_REGION_WIN'
layout.menu("INFO_MT_mesh_diamonds_add", text="Diamonds", icon="PMARKER_SEL")
layout.operator("mesh.add_beam",
text="Beam Builder")
text="Beam Builder")
layout.operator("mesh.wall_add",
text="Wall Factory")
text="Wall Factory")
layout.operator("mesh.primitive_star_add",
text="Simple Star")
text="Simple Star")
layout.operator("mesh.primitive_steppyramid_add",
text="Step Pyramid")
text="Step Pyramid")
layout.operator("mesh.honeycomb_add",
text="Honeycomb")
text="Honeycomb")
layout.operator("mesh.primitive_teapot_add",
text="Teapot+")
text="Teapot+")
layout.operator("mesh.menger_sponge_add",
text="Menger Sponge")
text="Menger Sponge")


class INFO_MT_mesh_torus_add(bpy.types.Menu):
Expand All @@ -185,11 +191,11 @@ def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_twisted_torus_add",
text="Twisted Torus")
text="Twisted Torus")
layout.operator("mesh.primitive_supertoroid_add",
text="Supertoroid")
text="Supertoroid")
layout.operator("mesh.primitive_torusknot_add",
text="Torus Knot")
text="Torus Knot")


class INFO_MT_mesh_pipe_joints_add(bpy.types.Menu):
Expand All @@ -201,64 +207,146 @@ def draw(self, context):
layout = self.layout
layout.operator_context = 'INVOKE_REGION_WIN'
layout.operator("mesh.primitive_elbow_joint_add",
text="Pipe Elbow")
text="Pipe Elbow")
layout.operator("mesh.primitive_tee_joint_add",
text="Pipe T-Joint")
text="Pipe T-Joint")
layout.operator("mesh.primitive_wye_joint_add",
text="Pipe Y-Joint")
text="Pipe Y-Joint")
layout.operator("mesh.primitive_cross_joint_add",
text="Pipe Cross-Joint")
text="Pipe Cross-Joint")
layout.operator("mesh.primitive_n_joint_add",
text="Pipe N-Joint")
text="Pipe N-Joint")


class discombobulator_scene_props(bpy.types.PropertyGroup):

DISC_doodads = []

# Protusions Buttons:
repeatprot = IntProperty(
name="Repeat protusions",
description=("Make several layers of protusion \n"
"Use carefully, runs recursively the discombulator"),
default=1, min=1, max=4 # set to 4 because it's 2**n reqursive
)
doprots = BoolProperty(
name="Make protusions",
description="Check if we want to add protusions to the mesh",
default=True
)
subpolygon1 = BoolProperty(
name="1",
default=True
)
subpolygon2 = BoolProperty(
name="2",
default=True
)
subpolygon3 = BoolProperty(
name="3",
default=True
)
subpolygon4 = BoolProperty(
name="4",
default=True
)

polygonschangedpercent = FloatProperty(
name="Polygon %",
description="Percentage of changed polygons",
default=1.0
)
minHeight = FloatProperty(
name="Min height",
description="Minimal height of the protusions",
default=0.2
)
maxHeight = FloatProperty(
name="Max height",
description="Maximal height of the protusions",
default=0.4
)
minTaper = FloatProperty(
name="Min taper",
description="Minimal height of the protusions",
default=0.15, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
maxTaper = FloatProperty(
name="Max taper",
description="Maximal height of the protusions",
default=0.35, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
# Doodads buttons:
dodoodads = BoolProperty(
name="Make doodads",
description="Check if we want to generate doodads",
default=False
)
mindoodads = IntProperty(
name="Minimum doodads number",
description="Ask for the minimum number of doodads to generate per polygon",
default=1, min=0, max=50
)
maxdoodads = IntProperty(
name="Maximum doodads number",
description="Ask for the maximum number of doodads to generate per polygon",
default=6, min=1, max=50
)
doodMinScale = FloatProperty(
name="Scale min", description="Minimum scaling of doodad",
default=0.5, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
doodMaxScale = FloatProperty(
name="Scale max",
description="Maximum scaling of doodad",
default=1.0, min=0.0, max=1.0,
subtype='PERCENTAGE'
)
# Materials buttons:
sideProtMat = IntProperty(
name="Side's prot mat",
description="Material of protusion's sides",
default=0, min=0
)
topProtMat = IntProperty(
name="Prot's top mat",
description="Material of protusion's top",
default=0, min=0
)


# Register all operators and panels

# Define "Extras" menu
def menu_func(self, context):
self.layout.separator()
self.layout.menu("INFO_MT_mesh_vert_add", text="Single Vert", icon="LAYER_ACTIVE")
self.layout.operator("mesh.primitive_round_cube_add", text="Round Cube", icon="MOD_SUBSURF")
self.layout.menu("INFO_MT_mesh_math_add", text="Math Function", icon="PACKAGE")
self.layout.operator("mesh.generate_geodesic_dome", text="Geodesic Dome",icon="MESH_ICOSPHERE")
self.layout.operator("discombobulate.ops", text="Discombobulator",icon="MESH_ICOSPHERE")
self.layout.menu("INFO_MT_mesh_pipe_joints_add", text="Pipe Joints", icon="SNAP_PEEL_OBJECT")
self.layout.menu("INFO_MT_mesh_gears_add", text="Gears", icon="SCRIPTWIN")
self.layout.menu("INFO_MT_mesh_torus_add", text="Torus Objects", icon="MESH_TORUS")
self.layout.menu("INFO_MT_mesh_extras_add", text="Extras", icon="MESH_DATA")
self.layout.separator()
self.layout.operator("object.parent_to_empty", text="Parent To Empty", icon="LINK_AREA")
self.layout.separator()
lay_out = self.layout
lay_out.operator_context = 'INVOKE_REGION_WIN'
lay_out.separator()
lay_out.menu("INFO_MT_mesh_vert_add", text="Single Vert", icon="LAYER_ACTIVE")
lay_out.operator("mesh.primitive_round_cube_add", text="Round Cube", icon="MOD_SUBSURF")
lay_out.menu("INFO_MT_mesh_math_add", text="Math Function", icon="PACKAGE")
lay_out.operator("mesh.generate_geodesic_dome", text="Geodesic Dome", icon="MESH_ICOSPHERE")
lay_out.operator("discombobulate.ops", text="Discombobulator", icon="RETOPO")
lay_out.menu("INFO_MT_mesh_pipe_joints_add", text="Pipe Joints", icon="SNAP_PEEL_OBJECT")
lay_out.menu("INFO_MT_mesh_gears_add", text="Gears", icon="SCRIPTWIN")
lay_out.menu("INFO_MT_mesh_torus_add", text="Torus Objects", icon="MESH_TORUS")
lay_out.menu("INFO_MT_mesh_extras_add", text="Extras", icon="MESH_DATA")
lay_out.separator()
lay_out.operator("object.parent_to_empty", text="Parent To Empty", icon="LINK_AREA")
lay_out.separator()


def register():
bpy.utils.register_module(__name__)
# Protusions Buttons:
bpy.types.Scene.repeatprot = bpy.props.IntProperty(name="Repeat protusions", description="make several layers of protusion", default = 1, min = 1, max = 10)
bpy.types.Scene.doprots = bpy.props.BoolProperty(name="Make protusions", description = "Check if we want to add protusions to the mesh", default = True)
bpy.types.Scene.polygonschangedpercent = bpy.props.FloatProperty(name="Polygon %", description = "Percentage of changed polygons", default = 1.0)
bpy.types.Scene.minHeight = bpy.props.FloatProperty(name="Min height", description="Minimal height of the protusions", default=0.2)
bpy.types.Scene.maxHeight = bpy.props.FloatProperty(name="Max height", description="Maximal height of the protusions", default = 0.4)
bpy.types.Scene.minTaper = bpy.props.FloatProperty(name="Min taper", description="Minimal height of the protusions", default=0.15, min = 0.0, max = 1.0, subtype = 'PERCENTAGE')
bpy.types.Scene.maxTaper = bpy.props.FloatProperty(name="Max taper", description="Maximal height of the protusions", default = 0.35, min = 0.0, max = 1.0, subtype = 'PERCENTAGE')
bpy.types.Scene.subpolygon1 = bpy.props.BoolProperty(name="1", default = True)
bpy.types.Scene.subpolygon2 = bpy.props.BoolProperty(name="2", default = True)
bpy.types.Scene.subpolygon3 = bpy.props.BoolProperty(name="3", default = True)
bpy.types.Scene.subpolygon4 = bpy.props.BoolProperty(name="4", default = True)

# Doodads buttons:
bpy.types.Scene.dodoodads = bpy.props.BoolProperty(name="Make doodads", description = "Check if we want to generate doodads", default = True)
bpy.types.Scene.mindoodads = bpy.props.IntProperty(name="Minimum doodads number", description = "Ask for the minimum number of doodads to generate per polygon", default = 1, min = 0, max = 50)
bpy.types.Scene.maxdoodads = bpy.props.IntProperty(name="Maximum doodads number", description = "Ask for the maximum number of doodads to generate per polygon", default = 6, min = 1, max = 50)
bpy.types.Scene.doodMinScale = bpy.props.FloatProperty(name="Scale min", description="Minimum scaling of doodad", default = 0.5, min = 0.0, max = 1.0, subtype = 'PERCENTAGE')
bpy.types.Scene.doodMaxScale = bpy.props.FloatProperty(name="Scale max", description="Maximum scaling of doodad", default = 1.0, min = 0.0, max = 1.0, subtype = 'PERCENTAGE')

# Materials buttons:
bpy.types.Scene.sideProtMat = bpy.props.IntProperty(name="Side's prot mat", description = "Material of protusion's sides", default = 0, min = 0)
bpy.types.Scene.topProtMat = bpy.props.IntProperty(name = "Prot's top mat", description = "Material of protusion's top", default = 0, min = 0)



# Register Discombobulator properties
bpy.types.Scene.discomb = bpy.props.PointerProperty(
type=discombobulator_scene_props
)

# Add "Extras" menu to the "Add Mesh" menu
bpy.types.INFO_MT_mesh_add.append(menu_func)

Expand All @@ -267,6 +355,8 @@ def unregister():
# Remove "Extras" menu from the "Add Mesh" menu.
bpy.types.INFO_MT_mesh_add.remove(menu_func)

del bpy.types.Scene.discomb

bpy.utils.unregister_module(__name__)


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