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Updated README
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aksiksi committed Feb 17, 2021
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### Project Structure

The emulator is divided into two crates:
The emulator is divided into three crates:

1. `lib`: the main library for emulating a Gameboy
2. `emu`: emulator frontend GUI written in SDL (runs on macOS, Windows, and Linux)
3. `emu-wasm`: `lib` compiled to WASM and running on a Canvas 2D in JS
1. `lib`: main library for emulating a Gameboy
2. `emu`: emulator frontend GUI written using SDL2 (runs on macOS, Windows, and Linux)
3. `emu-wasm`: `lib` compiled to WASM and running on a [`Canvas2D`](https://developer.mozilla.org/en-US/docs/Web/API/Canvas_API) in JS

### Tests

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