- Melbourne, Australia
Stars
peer-to-peer replicatable data structure
Experimental Nintendo Switch Emulator written in C#
Woodpecker is a simple, yet powerful CI/CD engine with great extensibility.
A collection of familiar, friendly, and modern emoji from Microsoft
A shader EDSL for writing render and compute pipelines in rust
Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)
Screen 13 is an easy-to-use Vulkan rendering engine in the spirit of QBasic.
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
zakarumych / sierra
Forked from arcana-engine/sierraVulkan-lite GPU API
An LLVM backend generating SPIR-V binary.
A bunch of lints to catch common mistakes and improve your Rust code. Book: https://doc.rust-lang.org/clippy/
2D graphics rendering on the GPU in rust using path tessellation.
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
A curated list of Game Boy development resources such as tools, docs, emulators, related projects and open-source ROMs.
Fork of VKD3D. Development branches for Proton's Direct3D 12 implementation.
Rust implementation of Oxygen Core HTML5 game engine
A tiny hardware-accelerated pixel frame buffer. 🦀
State of the art "build your own engine" kit powered by gfx-hal
Ruby Next makes modern Ruby code run in older versions and alternative implementations