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Added performance update for layer visibility #873

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Apr 17, 2019
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@buba447 buba447 commented Apr 17, 2019

This stops the render tree from evaluating hidden nodes and layers during animation runtime. Additionally hidden layers will not allocate their shape nodes, since a layer cannot be turned from hidden to visible.
This should increase performance.

Related to #871

@buba447 buba447 merged commit 0fe552d into master Apr 17, 2019
@buba447 buba447 deleted the btw/visibilityUpdate branch November 25, 2019 16:47
NSGolova pushed a commit to clario-tech/lottie-ios that referenced this pull request Nov 19, 2020
Added performance update for layer visibility
calda pushed a commit that referenced this pull request Dec 1, 2022
Added performance update for layer visibility
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