Lists (8)
Sort Name ascending (A-Z)
Stars
AssetStudio is a tool for exploring, extracting and exporting assets and assetbundles.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
Unity Open Project #1: Chop Chop
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
A library for patching, replacing and decorating .NET and Mono methods during runtime
(Unity3D) Test multiplayer without building
Render particle effect in UnityUI(uGUI). Maskable, sortable, and no extra Camera/RenderTexture/Canvas.
Unity Node Editor: Lets you view and edit node graphs inside Unity
A fully-featured deformer system for Unity that lets you stack effects to animate models in real-time
Unity Post Processing Stack Library | Unity引擎的高品质后处理库
GUI and API library to work with Engine assets, serialized and bundle files
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Dependency Injection Framework for Unity3D
Node graph editor framework focused on data processing using Unity UIElements and C# 4.6
Toy Gaussian Splatting visualization in Unity
A uGUI based console to see debug messages and execute commands during gameplay in Unity
Mixbox is a library for natural color mixing based on real pigments.
MyBox is a set of attributes, tools and extensions for Unity
Visual Effect Graph - Samples Project
A great starting point for your 2D controller. Making use of all the hidden tricks like coyote, buffered actions, speedy apex, anti grav apex, etc
Tools, custom attributes, drawers, hierarchy overlay, and other extensions for the Unity Editor.
Find usages of the selected asset(s) and/or Object(s) in your Unity project, i.e. list the objects that refer to them
Fast, robust, powerful and extendible .NET serializer built for Unity
Extend the Unity Toolbar with your own Editor UI code.
A package for synchronizing meshes/models editing in DCC tools into Unity in real time.
Hot Reload implementation for Unity. Iterate on code insanely fast without breaking play session. Supports any editor. 1. Play 2. Make change 3. See results