Stars
A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)
Tiny self-contained C++ version of the PCG32 pseudorandom number generator
2D Vector-Graphics library for drawing anti-aliased convex shapes, lines and texts.
High Performance Game Engine for Production Pipeline
A native, user-mode, multi-process, graphical debugger.
An experimental GPU compute-centric 2D renderer.
This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_micromap extension.
Jet-Lagged Engine is a work-in-progress C++/Lua game engine supporting Windows, Linux, Mac and browsers.
libui-ng: a portable GUI library for C. "libui for the next generation"
Parse and disassemble .metallib files in browser
Reliable & unreliable messages over UDP. Robust message fragmentation & reassembly. P2P networking / NAT traversal. Encryption.
A game engine with an emphasis on real-time cutting-edge solutions
Robust real-time rendering engine on DX11, DX12 with many advanced graphical features for quick prototyping
A Scalable, User-Friendly Source Control System.
Tiny C++ SPIR-V virtual machine (interpreter), can be used for shader debugging. Spvm-ShaderToy simulated the runtime environment of shadertoy, and execute shader code using SPVM.
Authoring Tools Framework (ATF) is a set of C#/.NET components for making tools on Windows. ATF has been in continuous development in Sony Computer Entertainment's (SCE) Worldwide Studios central t…