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Generate NPC characters with optimal attributes based on Class.

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NPC Generator

NPC Gen

Generate NPC characters with optimal attributes based on Class (and Race?).

Requirements

We need to generate (9) Ability Scores for our character. In the physical world, we roll dice. Here, we'll mimick that process by generating random numbers.

To generate these Ability Scores for our character, we will perform the following steps for each Ability Score.

Generating Ability Scores

To generate an Ability Score, follow these steps:

  1. generate four random numbers between 1 and 6
  2. drop a single result that is the lowest
  3. add the three remaining values

Once we have generated (9) Ability Scores, we can begin assigning them.

Assigning Scores

  • assign the resulting scores to Ability Scores according to Class priorities or custom user configuration, with highest scores assigned to lower priority (e.g. scores: 24, 11 -> Priority 1 = 24, Priority 2 = 11)
  • Since there are (9) Ability Scores to assign, if there are less than (9) Ability Scores configured with a priority, after assigning highest scores based on priorities, randomly assign the remaining scores to Ability Scores missing a configured priority
  • support undefined Class, Race. Some NPCs have no Class or Race

Ability Scores

  • Melee
  • Ranged
  • Strength
  • Dexterity
  • Constitution
  • Intelligence
  • Wisdom
  • Charisma
  • Luck

Input Needs

Allow the user to rank the priority of the Ability Scores. When a user selects a Class, the current Ability assignments should clear/reset. The Abilitys should update to reflect the new Class priority configuration.

The Class Ability priorities should be user modifiable after selecting a Class.

The user chosen Race should support adding a bonus to Ability score(s).

Future Requirements

Automatically calculate and add a bonus to the rolls based on

  • Race
  • Background
  • Culture

Support a user-configurable bonus field for adding bonuses to the Ability scores.

  • The bonus will be applied to all rolls.
  • The bonus adds to any Racial, Background, or Culture bonuses.

Ability Score Priorities

  1. First
  2. Second
  3. Third
  4. All other roll results are assigned randomly to the remaining Abilitys.

Class

Assassin
  1. Dexterity
  2. Melee
  3. Charisma
Barbarian
  1. Strength
  2. Constitution
  3. Wisdom
Bard
  1. Charisma
  2. Dexterity
  3. Intelligence
Cleric
  1. Wisdom
  2. Constitution
  3. Strength
Druid
  1. Wisdom
  2. Constitution
  3. Charisma
Fighter
  1. Melee
  2. Strength
  3. Constitution
Monk
  1. Dexterity
  2. Wisdom
  3. Melee
Paladin
  1. Strength
  2. Charisma
  3. Melee
Ranger
  1. Ranged
  2. Dexterity
  3. Wisdom
Shaman
  1. Wisdom
  2. Intelligence
  3. Melee
Sorcerer
  1. Charisma
  2. Constitution
  3. Ranged
Thief
  1. Dexterity
  2. Intelligence
  3. Charisma
Warlock
  1. Charisma
  2. Wisdom
  3. Constitution
Wizard
  1. Intelligence
  2. Wisdom
  3. Constitution

Ability Score Bonuses

Race

Human

+1 All Ability scores

Elf

+2 Dexterity

Dwarf

+2 Constitution

Gnome

+2 Intelligence

Halfling

+2 Luck

Orc

+2 Strength

Goblin

+2 Dexterity

Minotaur

+2 Strength

Satyr

+2 Charisma

Firbolg

+2 Wisdom

Miscellaneous
  • Background Ability Score Bonuses: None (yet)
  • Culture Ability Score Bonuses: None (yet)

Getting Started

This project uses deno.

Usage

To use this project, use:

bash $ deno run src/roll.ts ...

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Generate NPC characters with optimal attributes based on Class.

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