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The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Behavior Trees Library in C++. Batteries included.
Unreal Engine 4 generic graph A* implementation for hexagonal grids.
Unreal Engine 5 multiplayer shooter C++ project, resurrection of Warhammer 40K: Eternal Crusade. Developed using "UE best practices" from Lyra for a more complex behaviour
Stolen (and slightly cleaned up) version of The Simpsons: Hit & Run original source code from 2003
id Software's Quake 2 v3.21 with mission packs and Vulkan support (Windows, Linux, macOS, FreeBSD, Raspberry Pi 4)
Far Cry 1 Full Source (Developed by CryTek). For NON COMMERCIAL Purposes only. Leaked.
Floating Capsule Character Controller (Rigibody control)
C++ Insights - See your source code with the eyes of a compiler
HL2-style, classic FPS movement for Unreal Engine implemented in C++
An Unreal Engine plugin that adds support for viewing live Blueprint variable values directly in the Actor details pane when playing or simulating in the editor.
My understanding of Unreal Engine 5's experimental ECS plugin with a small sample project.
Real-Time Dynamic Cover System for Unreal Engine 4
Advanced Locomotion System Refactored with expanded Character States, Improved Foot Print system, Sliding, Vaulting and Wallrunning(XT)
Master programming by recreating your favorite technologies from scratch.
JinYongLegend-like RPG Game Framework with full Modding support and 10+ hours playable samples of game.
Recreating the Combat System from the Batman Arkham Series
A fully dynamic planar navmesh for Unity supporting agents of any size
An open source re-implementation of RollerCoaster Tycoon 2 🎢
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
A simple HTN planner based around the principles of the Builder pattern.