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Toggling visibility of VoxelModifier does nothing #655

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Piratux opened this issue Jun 12, 2024 · 1 comment
Open

Toggling visibility of VoxelModifier does nothing #655

Piratux opened this issue Jun 12, 2024 · 1 comment

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@Piratux
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Piratux commented Jun 12, 2024

Describe the bug
Toggling visibility of VoxelModifier (for both VoxelModifierMesh and VoxelModifierSphere) from "show" to "hide", still shows the mesh preview as opposed to hiding it.

See image:
image

To Reproduce
Steps to reproduce the behavior:

  1. Create VoxelLodTerrain and add VoxelGeneratorFlat generator.
  2. Under VoxelLodTerrain add VoxelModifierSphere.
  3. Set VoxelModifierSphere's radius=30.
  4. Set visible = false of VoxelModifierSphere.
  5. Notice preview mesh is still visible.

Expected behavior
VoxelModifier with visible=false should not show preview of VoxelModifier.

Environment

  • OS: Windows 10
  • Graphics card: GTX 650 Ti
  • Godot version: 4.2.2 stable
  • Module version: 1.2.0
  • Renderer: Forward+

MRP
Test VoxelModifier toggle visibility does nothing.zip

@Zylann
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Zylann commented Jun 12, 2024

This is not implemented.

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