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Godot crashes when importing .vox file #601
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Eww given the error printed I wonder if that's actually a Godot bug, which nobody noticed because so few people make custom importers... |
I guess the reason is get_import_order isn't implemented.
The error is from: |
I know, but if that error is actually what causes Godot to crash, then that's also a Godot bug. Godot must never crash if possible even if there is an error like this (someone could write a GDScript importer and crash the engine which is pretty bad). |
Are you using a C++ voxel importer? because in the current state of godot, Vox files will crash the game 9/10 times. Don't ask why they just do. this isn't a problem with the godot voxel engine |
Please provide a minimal project and instructions to reproduce, because as I already said, I tried importing a vox file on my computer and it worked fine. |
The .vox file was exported with https://github.com/vengi-voxel/vengi. Maybe its .vox format isn't compatible with the importer of this module. |
Well either way, if someone has an issue importing some files, I need to be able to test them to see what's going on, and if any, I'd like to know what kind of special things happen with those files. It could be an unhandled format difference, could be the model is too big, could be Godot bug, could be module bug... it's still all speculation because nobody sent me a test case. |
Describe the bug
When project contains .vox file, godot automatically imports it and crashes.
To Reproduce
Open a project that contains .vox file.
Expected behavior
It shouldn't crash
Screenshots
The console log:
Environment
Godot v4.2.2.rc (474589eb8) - Linux Mint 21.3 (Virginia) - X11 - Vulkan (Mobile) - integrated AMD Unknown (RADV RENOIR) () - AMD Ryzen 7 4800U with Radeon Graphics (16 Threads)
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