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Fix size_t not always defined.
🚪 Windows Builds #1090: Commit b4fffbb pushed by Zylann
March 3, 2024 18:06 7m 47s master
March 3, 2024 18:06 7m 47s
Fix missing initializers
🚪 Windows Builds #1089: Commit 6e93e7a pushed by Zylann
March 3, 2024 17:37 7m 11s master
March 3, 2024 17:37 7m 11s
Shortcut for vector find and contains
🚪 Windows Builds #1088: Commit acb1ef5 pushed by Zylann
March 3, 2024 17:26 8m 17s master
March 3, 2024 17:26 8m 17s
Remove unused function
🚪 Windows Builds #1087: Commit cd6a1ed pushed by Zylann
March 3, 2024 17:13 6m 52s master
March 3, 2024 17:13 6m 52s
Remove unused block_size from SaveBlockDataTask
🚪 Windows Builds #1086: Commit 98143a1 pushed by Zylann
March 3, 2024 16:53 8m 17s master
March 3, 2024 16:53 8m 17s
Tweak changelog
🚪 Windows Builds #1085: Commit 7acd586 pushed by Zylann
March 3, 2024 16:41 8m 37s master
March 3, 2024 16:41 8m 37s
Remove error print
🚪 Windows Builds #1084: Commit 199b31b pushed by Zylann
March 3, 2024 02:26 8m 47s master
March 3, 2024 02:26 8m 47s
🚪 Windows Builds
🚪 Windows Builds #1083: by Zylann
March 1, 2024 20:39 42m 23s master
March 1, 2024 20:39 42m 23s
Fix compiling with latest Godot 4.3
🚪 Windows Builds #1079: Commit 2e91857 pushed by Zylann
February 26, 2024 20:02 6m 47s master
February 26, 2024 20:02 6m 47s
Fix default inputs not used by output nodes when generating shader
🚪 Windows Builds #1078: Commit f94e348 pushed by Zylann
February 25, 2024 00:45 6m 18s master
February 25, 2024 00:45 6m 18s
Undo workaround for compatibility breakage in Godot 4.3, it was rever…
🚪 Windows Builds #1077: Commit 538be36 pushed by Zylann
February 24, 2024 23:05 6m 23s master
February 24, 2024 23:05 6m 23s
Update markdown API docs
🚪 Windows Builds #1076: Commit 9c7b4f4 pushed by Zylann
February 24, 2024 22:38 5m 21s master
February 24, 2024 22:38 5m 21s
add github actions android builds and linux export template
🚪 Windows Builds #1075: Pull request #538 by magbulogtong81
February 15, 2024 05:58 Failure magbulogtong81:master
February 15, 2024 05:58 Failure
Fix ambiguous indices produced by OutputSingleTexture node
🚪 Windows Builds #1074: Commit 30b8d63 pushed by Zylann
February 14, 2024 19:00 7m 2s master
February 14, 2024 19:00 7m 2s
Fix rather pedantic GCC warning
🚪 Windows Builds #1073: Commit 7ae8a57 pushed by Zylann
February 11, 2024 02:25 7m 53s master
February 11, 2024 02:25 7m 53s
Don't do build with debug symbols on CI to reduce cache sizes
🚪 Windows Builds #1072: Commit 2fa4136 pushed by Zylann
February 11, 2024 01:46 8m 1s master
February 11, 2024 01:46 8m 1s
Fix compiling with latest Godot master branch
🚪 Windows Builds #1071: Commit 443ead2 pushed by Zylann
February 10, 2024 22:51 8m 6s master
February 10, 2024 22:51 8m 6s
Fix compiling with latest Godot master branch
🚪 Windows Builds #1070: Commit 092e43e pushed by Zylann
February 10, 2024 22:21 8m 16s master
February 10, 2024 22:21 8m 16s
Update deprecated Github actions that were using Node 16.
🚪 Windows Builds #1069: Commit 2fa6cd0 pushed by Zylann
February 10, 2024 20:45 7m 50s master
February 10, 2024 20:45 7m 50s
Merge pull request #599 from marknefedov/master
🚪 Windows Builds #1068: Commit a04f902 pushed by Zylann
February 9, 2024 18:37 43m 0s master
February 9, 2024 18:37 43m 0s
Add amr64 and universal builds for MacOS.
🚪 Windows Builds #1067: Pull request #599 synchronize by marknefedov
February 7, 2024 09:35 7m 34s marknefedov:master
February 7, 2024 09:35 7m 34s
Wrap function used only when debug checks are on
🚪 Windows Builds #1065: Commit 4b4c51e pushed by Zylann
February 7, 2024 00:17 7m 52s master
February 7, 2024 00:17 7m 52s
Remove unused lambda capture (2)
🚪 Windows Builds #1064: Commit 64c8a71 pushed by Zylann
February 7, 2024 00:05 9m 10s master
February 7, 2024 00:05 9m 10s