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Fix compiling with Godot master branch
🚪 Windows Builds #933: Commit f345310 pushed by Zylann
July 26, 2023 21:58 12m 46s master
July 26, 2023 21:58 12m 46s
Fix typo
🚪 Windows Builds #932: Commit 6165760 pushed by Zylann
July 26, 2023 19:08 9m 36s master
July 26, 2023 19:08 9m 36s
Spatial was renamed Node3D
🚪 Windows Builds #931: Commit ac64a1c pushed by Zylann
July 24, 2023 02:15 10m 4s master
July 24, 2023 02:15 10m 4s
Remove unused captures
🚪 Windows Builds #930: Commit b31c97a pushed by Zylann
July 23, 2023 00:01 9m 39s master
July 23, 2023 00:01 9m 39s
Remove unused capture
🚪 Windows Builds #929: Commit b3a6d6e pushed by Zylann
July 22, 2023 23:41 11m 24s master
July 22, 2023 23:41 11m 24s
Update existing meshes when changing terrain material
🚪 Windows Builds #928: Commit 3e22096 pushed by Zylann
July 22, 2023 23:21 11m 30s master
July 22, 2023 23:21 11m 30s
Fix failing cache due to multiple jobs sharing the same keys
🚪 Windows Builds #927: Commit 67904ac pushed by Zylann
July 22, 2023 01:53 1h 26m 36s master
July 22, 2023 01:53 1h 26m 36s
Fix failing cache due to multiple jobs sharing the same keys
🚪 Windows Builds #926: Commit fa58ec2 pushed by Zylann
July 22, 2023 01:29 24m 53s master
July 22, 2023 01:29 24m 53s
Fix wrong variable in switch
🚪 Windows Builds #925: Commit 2e2bd2d pushed by Zylann
July 21, 2023 22:59 1h 40m 9s master
July 21, 2023 22:59 1h 40m 9s
Remove unused variables (2)
🚪 Windows Builds #924: Commit d335669 pushed by Zylann
July 21, 2023 22:47 12m 52s master
July 21, 2023 22:47 12m 52s
Remove unused variables (2)
🚪 Windows Builds #923: Commit 9b65e35 pushed by Zylann
July 21, 2023 22:40 19m 28s master
July 21, 2023 22:40 19m 28s
Remove unused variable
🚪 Windows Builds #922: Commit 4ebe70d pushed by Zylann
July 21, 2023 22:22 19m 0s master
July 21, 2023 22:22 19m 0s
Merge branch 'master' into gpu_block_generation
🚪 Windows Builds #921: Commit 9edbfef pushed by Zylann
July 21, 2023 22:11 12m 15s master
July 21, 2023 22:11 12m 15s
Merge pull request #537 from m4nu3lf/multimesh_item_render_layer
🚪 Windows Builds #920: Commit 00f2d8e pushed by Zylann
July 21, 2023 20:38 1h 22m 23s master
July 21, 2023 20:38 1h 22m 23s
Merge pull request #533 from DeeJayLSP/macoscheck
🚪 Windows Builds #919: Commit 9933870 pushed by Zylann
July 19, 2023 18:18 1h 22m 7s master
July 19, 2023 18:18 1h 22m 7s
Add macOS x86_64 checks
🚪 Windows Builds #918: Pull request #533 synchronize by DeeJayLSP
July 19, 2023 05:06 1h 0m 41s DeeJayLSP:macoscheck
July 19, 2023 05:06 1h 0m 41s
The float SCons parameter was changed to precision
🚪 Windows Builds #917: Commit 7fc8240 pushed by Zylann
July 18, 2023 00:05 1h 52m 14s master
July 18, 2023 00:05 1h 52m 14s
Fix missing header
🚪 Windows Builds #916: Commit ab6430f pushed by Zylann
July 17, 2023 22:09 1h 22m 3s master
July 17, 2023 22:09 1h 22m 3s
Add CI build to check if the module compiles with Godot's master branch
🚪 Windows Builds #915: Commit 9b23bd3 pushed by Zylann
July 17, 2023 22:03 34m 27s master
July 17, 2023 22:03 34m 27s
Merge branch 'master' of https://github.com/Zylann/godot_voxel
🚪 Windows Builds #914: Commit ea5a6e6 pushed by Zylann
July 17, 2023 18:56 1h 38m 12s master
July 17, 2023 18:56 1h 38m 12s
Merge pull request #535 from DeeJayLSP/clangomplains
🚪 Windows Builds #913: Commit 5b5c523 pushed by Zylann
July 17, 2023 17:54 1h 15m 58s master
July 17, 2023 17:54 1h 15m 58s
Fix some clang complains
🚪 Windows Builds #912: Pull request #535 synchronize by DeeJayLSP
July 17, 2023 02:23 1h 2m 12s DeeJayLSP:clangomplains
July 17, 2023 02:23 1h 2m 12s
Fix some clang complains
🚪 Windows Builds #911: Pull request #535 opened by DeeJayLSP
July 17, 2023 02:21 1h 25m 14s DeeJayLSP:clangomplains
July 17, 2023 02:21 1h 25m 14s
Add macOS x86_64 checks
🚪 Windows Builds #910: Pull request #533 synchronize by DeeJayLSP
July 15, 2023 20:36 1h 29m 17s DeeJayLSP:macoscheck
July 15, 2023 20:36 1h 29m 17s
Merge pull request #534 from DeeJayLSP/tangents
🚪 Windows Builds #909: Commit 3f4b0b2 pushed by Zylann
July 15, 2023 19:17 1h 21m 37s master
July 15, 2023 19:17 1h 21m 37s
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