Welcome to the Java Programming Comprehensive Guide. This repository is dedicated to exploring the fundamentals of Java programming, diving into Java packages, understanding the MVC pattern, navigating Java collections, implementing factory design pattern, and developing projects using Java Swing.
- Java Basic Programming
- Object-Oriented Programming (OOP)
- Java Packages
- MVC Pattern
- Java Collections
- Factory Design Pattern Game
- Projects Using Java Swing
Java is a powerful, object-oriented programming language. Here, we cover the basics, including syntax, operators, data types, and control flow. This section is perfect for beginners or those looking to refresh their knowledge.
- Syntax and Structure: The foundation of writing in Java.
- Operators: Arithmetic, relational, and logical operators.
- Control Flow: If-else statements, loops, and switch cases.
Object-oriented programming is a paradigm based on the concept of "objects", which can contain data and code: data in the form of fields (often known as attributes or properties), and code, in the form of procedures (often known as methods).
- Classes and Objects: The basics of defining classes and creating objects.
- Inheritance: How to use inheritance to promote code reuse and establish a subclass-superclass relationship.
- Encapsulation: The importance of encapsulating data and methods within classes to protect the integrity of the object.
- Polymorphism: Utilizing polymorphism to allow methods to do different things based on the object it is acting upon.
Packages in Java are used to group related classes and interfaces. This section explores how to create and use packages to organize your code effectively.
- Creating Packages: Best practices for package naming and structure.
- Using Packages: How to import and utilize packages in your Java applications.
The Model-View-Controller (MVC) pattern is a software design pattern that separates an application into three main logical components. This section delves into each component and how they interact within Java applications.
- Model: Manages the data, logic, and rules of the application.
- View: Any representation of information, such as a chart or a diagram.
- Controller: Accepts input and converts it to commands for the model or view.
The Java Collections Framework provides a set of classes and interfaces for storing and manipulating groups of data as a single unit. This section covers the core interfaces and implementations.
- Linked List, Set, Map: Understanding the primary collection types.
- Performance Considerations: Best practices for using collections efficiently.
A GUI-less simple game based on Factory Design Pattern.
Java Swing is a GUI widget toolkit for Java. This section showcases projects that utilize Swing to create interactive desktop applications.
The project covers following:
- A GUI for the users
- Opening a txt file from the File Explorer and Contents will be shown with line numbers
- Sort based on user's direction
We welcome contributions to this repository. Whether you have a suggestion for improving the explanations, additional design patterns, or more project examples using Java Swing, please feel free to open an issue or create a pull request.