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One framework for creating powerful cross-platform games.
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
Geometry Dash for the Nintendo Entertainment System
The original sources of MS-DOS 1.25, 2.0, and 4.0 for reference purposes
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
A game made by the Celeste developers in a week(ish, closer to 2)
A Geometry Dash remake, made with raylib and C++.
autogen bindings to Raylib 4.x and convenience wrappers on top. Requires use of `unsafe`
C# bindings for raylib, a simple and easy-to-use library to learn videogames programming
Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
A simple and easy-to-use library to enjoy videogames programming
Manages Texture Packs for games with an exposed texture folder!
Polygon renderer for the new Unity UI
A bezier spline solution for Unity 3D with some utility functions (like travelling the spline with constant speed/time)
A bunch of shader examples created in Unity (ShaderGraph & Built-in) 🧙✨
Geometry Dash Texture Swapper, a program that allows you to swap your current Geometry Dash textures with other ones in a fast and efficient way!
🌔 Toon shader for Unity's Universal Render Pipeline.