Stars
Code repository of all OpenGL chapters from the book and its accompanying website https://learnopengl.com
Procedural power lines. Can be used with Houdini Engine in Maya/Unreal/etc.
White paper describing the Autodesk Standard Surface shader.
《一人企业方法论》第二版,也适合做其他副业(比如自媒体、电商、数字商品)的非技术人群。
ChatGPT 中文调教指南。各种场景使用指南。学习怎么让它听你的话。
Siggraph 2024 Shader Writing in OSL Course Supplementary Material
Advanced shading language for production GI renderers
pbrt 中文整合翻译 基于物理的渲染:从理论到实现 Physically Based Rendering: From Theory To Implementation
《Real-Time Rendering 4th》 (RTR4) 中文翻译
Schematics from Unreal official training at https://learn.unrealengine.com/home/LearningPath/113226
All extracted textures from honkai star rail at different versions
Fan-made shaders for Unity URP attempting to replicate the shading of Honkai: Star Rail.
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
😺 A tool designed to shorten steps needed to import and optimize models into VRChat. Compatible models are: MMD, XNALara, Mixamo, DAZ/Poser, Blender Rigify, Sims 2, Motion Builder, 3DS Max and pote…
Shader for Blender attempting to replicate the shading of Genshin Impact. These are for datamined assets, not custom-made ones nor the MMD variants.
An application of 3D Chinese Ink Painting Style shader using Unity
MMD Tools is a blender addon for importing/exporting Models and Motions of MikuMikuDance.
📘 电子书 -《Real-Time Rendering 3rd》提炼总结 | 全书共9万7千余字。你可以把它看做中文通俗版的《Real-Time Rendering 3rd》,也可以把它看做《Real-Time Rendering 3rd》的解读版与配套学习伴侣,或者《Real-Time Rendering 4th》的前置阅读材料。
⚓ 我的游戏程序员生涯的读书笔记合辑。你可以把它看作一个加强版的Blog。涉及图形学、实时渲染、编程实践、GPU编程、设计模式、软件工程等内容。Keep Reading , Keep Writing , Keep Coding.
Real-Time Rendering 4th (RTR4) 参考文献合集典藏 | Collection of <Real-Time Rendering 4th (RTR4)> Bibliography / Reference
a list of links to access extracted content from anime games