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Integrating [Bepu Physics v2](https://github.com/bepu/bepuphysics2) into [Stride](https://github.com/stride3d/stride).
🎮 📝 A list of Game Development resources to make magic happen.
egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native
Godot Engine – Multi-platform 2D and 3D game engine
GPU Skinning 与 GPU Instancing 的技术演示,unity版本为2019.4.21f1c1
A Customizable Post-Processing Renderer Feature for Universal Render Pipeline
🌔 Toon shader for Unity's Universal Render Pipeline.
Madumpa's URP Stylized Lit Shader Repository
Many mini-custom-SRPs showing how to achieve different things when creating your own SRP. Only SRP Core package is needed.
(1)Add a new Quad GameObject (2)Use this shader (3)Done! Now you have billboard lens flare shader for URP!
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Example project to draw 1million grass instances on mobile
Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the …
Transform controller in Game View for Unity.
This project is the implementation of FernRP Package, Include NPR/PBR.
Lighting effects implemented for the Adam demo: volumetric fog, area lights and tube lights
Visual Effect Graph - Samples Project