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Finding Inspiration
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Finding Inspiration
  • Veeva Systems
  • Ontario, Canada

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A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS

C++ 420 23 Updated May 15, 2024

My personal Vulkan renderer

C++ 4 Updated Aug 13, 2024

Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library

C++ 1,515 89 Updated Aug 30, 2024

A modern cross-platform low-level graphics library and rendering framework

Batchfile 3,523 324 Updated Sep 7, 2024

Advanced Vulkan rendering engine prototype

C++ 564 23 Updated Jun 20, 2024

LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

GLSL 2,518 163 Updated Sep 2, 2024

NVIDIA PhysX SDK

C++ 2,505 347 Updated Aug 11, 2024

Novice-built game engine from the ground up (with blogs!)

C++ 408 32 Updated Feb 8, 2019

Convert Machine Learning Code Between Frameworks

Python 14,027 5,783 Updated Sep 8, 2024

A web server that allows people to play Hanab, a cooperative card game of logic and reasoning.

TypeScript 177 114 Updated Sep 6, 2024

API samples for the Universal Windows Platform.

JavaScript 9,493 7,982 Updated Aug 20, 2024

This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.

C++ 5,961 2,015 Updated Sep 1, 2024

Making it easier to work with shaders

C++ 1,970 167 Updated Sep 6, 2024

Real-Time Rendering Framework

C++ 2,632 476 Updated Aug 19, 2024

This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK

C++ 1,358 361 Updated Mar 6, 2024

The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

C++ 2,545 506 Updated Sep 6, 2024

Portals in Unity

C# 780 170 Updated Jun 21, 2021

Real-Time 2D Fluid Simulation on GPU

JavaScript 4 Updated Jun 10, 2020

🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.

C++ 17,694 1,371 Updated Jun 25, 2023

[ARCHIVED] Cooperative primitives for CUDA C++. See https://github.com/NVIDIA/cccl

Cuda 1,668 446 Updated Oct 9, 2023
C++ 465 83 Updated Sep 5, 2024
C++ 239 54 Updated May 29, 2024

Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2

C++ 17,587 1,855 Updated Sep 7, 2024

A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.

C++ 1,106 61 Updated Jun 28, 2024

Fast C++ logging library.

C++ 23,816 4,469 Updated Aug 27, 2024

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

C++ 2,806 430 Updated Feb 17, 2024

C++ Profiler For Games

C# 2,921 290 Updated May 25, 2024

Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.

C++ 5,296 940 Updated Jul 30, 2024

Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.

C++ 1,235 112 Updated May 10, 2024

Ray tracing examples and tutorials using VK_KHR_ray_tracing

C++ 1,352 143 Updated Jun 28, 2024
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