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Veeva Systems
- Ontario, Canada
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A cross-platform, high performance renderer for Gaussian Splatting using Vulkan Compute. Supports ✅ Windows, Linux, macOS, iOS, and visionOS
Vulkan/CUDA/HIP/OpenCL/Level Zero/Metal Fast Fourier Transform library
A modern cross-platform low-level graphics library and rendering framework
LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
Novice-built game engine from the ground up (with blogs!)
Convert Machine Learning Code Between Frameworks
A web server that allows people to play Hanab, a cooperative card game of logic and reasoning.
API samples for the Universal Windows Platform.
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
This repo contains Direct3D 11, XInput, and XAudio2 samples C++ samples from the legacy DirectX SDK updated to build using the Windows 10 SDK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
Real-Time 2D Fluid Simulation on GPU
🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
[ARCHIVED] Cooperative primitives for CUDA C++. See https://github.com/NVIDIA/cccl
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2
A beginner-friendly Vulkan path tracing tutorial in under 300 lines of C++.
Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.
Cinder is a community-developed, free and open source library for professional-quality creative coding in C++.
Implementation of Peter Shirley's Ray Tracing In One Weekend book using Vulkan and NVIDIA's RTX extension.
Ray tracing examples and tutorials using VK_KHR_ray_tracing