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Starred repositories

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Plugin for FanControl by Rem0o providing access to Asus motherboard sensors using Asus WMI

C# 52 9 Updated Sep 7, 2022

This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.

14,284 449 Updated Oct 29, 2024

CPU Sparse Voxel Octree Implementation

C++ 718 106 Updated Jul 26, 2017

Research shading language IR

C 224 13 Updated Nov 1, 2024

Fast, convenient JSON serialization and parsing in C++

C++ 475 31 Updated Oct 27, 2024

Compiles JSON into static constexpr C++ data structures with nlohmann::json API

CMake 258 16 Updated May 6, 2024

JSON support for C++20 / constexpr

C++ 1 Updated Jun 16, 2024

Edge N-Level Sparse Visibility Graphs for fast optimal Any-Angle Pathfinding

C++ 20 2 Updated Jul 4, 2017

Engineering LaCAM*: Towards Real-Time, Large-Scale, and Near-Optimal Multi-Agent Pathfinding (AAMAS-24)

C++ 44 9 Updated Oct 13, 2024

This plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pa…

C++ 35 17 Updated Sep 13, 2024

LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding (AAAI-23)

C++ 39 16 Updated Mar 19, 2024

Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes

C++ 71 13 Updated Jul 6, 2024

Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces

C++ 71 14 Updated Oct 28, 2024

Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.

C 86 14 Updated Apr 27, 2024

Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.

C++ 73 20 Updated Mar 1, 2019

Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is conti…

C++ 106 38 Updated Dec 5, 2021

Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.

C++ 216 52 Updated Mar 29, 2024

Minimal A* implementation in C. No dynamic memory allocation.

C 112 7 Updated Apr 17, 2024

... the open-source glide computer

C++ 348 283 Updated Oct 18, 2024

Crowd Simulation 23/24 (@UtrechtUniversity) course project simulating 15k+ zombies in real-time

C++ 3 Updated Jun 14, 2024

An STL only, "bring-your-own AI agent" flow field navigation library

C++ 5 Updated Mar 20, 2022

Flow Field Naviation implementation

C 3 Updated Aug 25, 2022

Hierarchical task network planner for Unreal Engine

C++ 12 2 Updated May 31, 2024

A collection of essential Decision-Making, Pathfinding and Traversal algorithms in their basic implementations, serving as a starting point for game AI projects.

C++ 2 Updated Aug 15, 2023

Example implementations of AI algorithms for games

C++ 3 Updated Oct 4, 2024

Give a brain to your game's NPCs

C++ 458 25 Updated May 8, 2024

C++ DataFrame for statistical, Financial, and ML analysis -- in modern C++ using native types and contiguous memory storage

C++ 2,505 314 Updated Nov 1, 2024

A simple HTN planner based around the principles of the Builder pattern.

C++ 8 2 Updated Dec 24, 2023

A simple HTN planner based around the principles of the Builder Pattern, [Original](https://github.com/ptrefall/fluid-hierarchical-task-network) ported into [C++ Version](https://github.com/amoldes…

C++ 2 1 Updated Feb 11, 2024

A simple HTN planner based around the principles of the Builder pattern.

C# 345 48 Updated Aug 15, 2024
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