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Starred repositories
Plugin for FanControl by Rem0o providing access to Asus motherboard sensors using Asus WMI
This is the release repository for Fan Control, a highly customizable fan controlling software for Windows.
CPU Sparse Voxel Octree Implementation
Fast, convenient JSON serialization and parsing in C++
Compiles JSON into static constexpr C++ data structures with nlohmann::json API
Edge N-Level Sparse Visibility Graphs for fast optimal Any-Angle Pathfinding
Engineering LaCAM*: Towards Real-Time, Large-Scale, and Near-Optimal Multi-Agent Pathfinding (AAMAS-24)
FAUSheppy / DonAINavigation
Forked from VSZue/DonAINavigationThis plugin provides a 3D dynamic pathfinding system for use with Unreal Engine 4. It's primarly designed for Flying AI creatures based in dynamic or procedural worlds that need to solve complex pa…
LaCAM: Search-Based Algorithm for Quick Multi-Agent Pathfinding (AAAI-23)
Dijkstra's Shortest Path for 6, 18, and 26-Connected 3D (Volumetric) Image Volumes
Collection of classes and functions to allow 2D/3D path generation with heuristic algorithms such as A*, Theta* and LazyTheta* and ROS Interfaces
Assorted small one-or-two-file libs. C/C++. Public domain. Cross-platform. No deps.
Jump Point Search, public domain, single .h -- OBSOLETE! See tinypile repo for a better version.
Algorithm for prioritized multi-agent path finding (MAPF) in grid-worlds. Moves into arbitrary directions are allowed (each agent is allowed to follow any-angle path on the grid). Timeline is conti…
Continuous CBS - a modification of conflict based search algorithm, that allows to perform actions (move, wait) of arbitrary duration. Timeline is not discretized, i.e. is continuous.
Minimal A* implementation in C. No dynamic memory allocation.
Crowd Simulation 23/24 (@UtrechtUniversity) course project simulating 15k+ zombies in real-time
An STL only, "bring-your-own AI agent" flow field navigation library
Hierarchical task network planner for Unreal Engine
A collection of essential Decision-Making, Pathfinding and Traversal algorithms in their basic implementations, serving as a starting point for game AI projects.
Example implementations of AI algorithms for games
C++ DataFrame for statistical, Financial, and ML analysis -- in modern C++ using native types and contiguous memory storage
amoldeshpande / fluid-hierarchical-task-network
Forked from ptrefall/fluid-hierarchical-task-networkA simple HTN planner based around the principles of the Builder pattern.
A simple HTN planner based around the principles of the Builder Pattern, [Original](https://github.com/ptrefall/fluid-hierarchical-task-network) ported into [C++ Version](https://github.com/amoldes…
A simple HTN planner based around the principles of the Builder pattern.