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Expanded PRG/CHR flags, FME-7 Mapper Support, random labeling #18

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merged 6 commits into from
Oct 15, 2019

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@kmck kmck commented Jun 15, 2019

  • Flags to double the CHR and PRG bank size (and pad them out as needed) You could quadruple the PRG size, but that seemed excessive.
  • FME-7 mapper support, why not
  • Various changes I had made locally at some point
    • Labelled CHR banks for ending and updated a table
    • Labels around the enemy generator table (the better to measure you with)
    • Other table labels
    • More labels for collision routine
    • Labels for sprite slot routine
    • Tile table mode for explicit per-tile definition of collision and other attributes (slippery, quicksand, conveyor, spikes)
    • I guess at some point I determined that enemy state 7 is associated with quicksand?

@Xkeeper0 Xkeeper0 merged commit 21516d5 into Xkeeper0:master Oct 15, 2019
pepperpow pushed a commit to pepperpow/smb2 that referenced this pull request Aug 17, 2021
Merge pull request Xkeeper0#18 from kmck/master
Expanded PRG/CHR flags, FME-7 Mapper Support, random labeling
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