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  • Hokkaido University
  • Sapporo, Japan

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@BFU-Graphics @HinaPE
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Xayah-Hina/README.md

Hi~ there👋

I'm Xayah, working on Computer Graphics.

Working on Now:

  • Differentiable Simulation
  • Deep Learning
  • CS 348C

Research Interests:

  • Physics-based Deep Learning
  • Fluid Capture & 3D Reconstruction
  • High Performance Computing

Pinned Loading

  1. HinaPE/HinaPE HinaPE/HinaPE Public

    Research oriented physics-based animation infrastructure.

    C++ 20 3

  2. HinaPE/HinaPE-Houdini HinaPE/HinaPE-Houdini Public

    Houdini HDK backended research oriented physics-based animation infrastructure.

    C++ 9

  3. HinaPE/Kasumi-renderer HinaPE/Kasumi-renderer Public

    Universal renderer composite.

    C++ 2 1

  4. BFU-Graphics/PositionBasedDynamics BFU-Graphics/PositionBasedDynamics Public

    Develop " Position Based Dynamics " based projects from scratch, include rigid body, deformables(cloth & soft body) and fluid(PBF).

    C++ 14 4

  5. BFU-Graphics/PositionBasedFluids BFU-Graphics/PositionBasedFluids Public

    Implementation - Miles Macklin and Matthias Müller. 2013. Position based fluids. ACM Trans. Graph. 32, 4, Article 104 (July 2013), 12 pages.

    C++ 1

  6. branchfrac branchfrac Public

    Position-Based Dynamics & Finite Element Method, branch fracture simulation

    C++ 3