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The most powerful and modular diffusion model GUI, api and backend with a graph/nodes interface.
TouchDesigner implementation for real-time Stable Diffusion interactive generation with StreamDiffusion.
GPU Accelerated MediaPipe Plugin for TouchDesigner
NVIDIA FleX 1.2 solver integration in TouchDesigner as a CHOP
Vertex animated texture encoding and decoding tools based in Blender. Import or create any deforming mesh to generate an optimized and standardized VAT, then use any of the included decoding method…
Caldera data set from Call of Duty®: Warzone™
ImGui Hydra Editor is a USD editor written in c++ with the ImGui and OpenUSD frameworks.
VexCL is a C++ vector expression template library for OpenCL/CUDA/OpenMP
A tiny version of VBD, focused on mass spring strand simulation.
Official Implementation for "MyVLM: Personalizing VLMs for User-Specific Queries" (ECCV 2024)
A guide to help developers get up and running quickly with the OpenCL programming framework
OpenCL is the most powerful programming language ever created. Yet the OpenCL C++ bindings are cumbersome and the code overhead prevents many people from getting started. I created this lightweight…
The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL. Free for non-commercial use.
Thin, unified, C++-flavored wrappers for the CUDA APIs
Samples for CUDA Developers which demonstrates features in CUDA Toolkit
Supernodal sparse direct solver. https://portal.nersc.gov/project/sparse/superlu/
A simple header only implementation of a SVD for 3x3 Matrices based on "Computing the Singular Value Decomposition of 3x3 matrices with minimal branching and elementary floating point operations"
The VCGlib is a C++, templated, no dependency, library for manipulation, processing and cleaning of triangle meshes
A generic programming header only C++ library for processing polygonal and polyhedral meshes