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[UNMAINTAINED] Fast simplex noise implemented in TypeScript

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Fast Simplex Noise

A TypeScript implementation of the improved, faster Simplex algorithm outlined in Stefan Gustavson's Simplex noise demystified.

See fractal-noise-js (Deno: fractal_noise, NPM: fractal-noise) for higher order noise shapes.

API

Each make function takes a random function (() => number)) as its argument, defaulting to Math.random.

makeNoise2D (random = Math.random): (x: number, y: number) => number

Returns a two-dimensional noise generation function.

makeNoise3D (random = Math.random): (x: number, y: number, z: number) => number

Returns a three-dimensional noise generation function.

makeNoise4D (random = Math.random): (x: number, y: number, z: number, w: number) => number

Returns a four-dimensional noise generation function.

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[UNMAINTAINED] Fast simplex noise implemented in TypeScript

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