Block or Report
Block or report Virpik
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuseStars
Language
Sort by: Recently starred
🖥 Control your display's brightness & volume on your Mac as if it was a native Apple Display. Use Apple Keyboard keys or custom shortcuts. Shows the native macOS OSDs.
A simple Command Line Tool to create XCFrameworks by wrapping xcodebuild.
Demonstration of creating and integrating xcframeworks and their co-op with static libraries and Swift packages
An iOS audio visualizer application
An Custom UIView which draws the output of an audio asset in real time.
DisPlayer is a customizable audio visualization component that works with recording and playing back audio files
Unofficial distribution of up to date WebRTC framework binaries for iOS and macOS
Swift benchmark runner with many performance metrics and great CI support
High-performance particle effects for SwiftUI.
RTSP/RTP/RTMP/FLV/HLS/MPEG-TS/MPEG-PS/MPEG-DASH/MP4/fMP4/MKV/WebM
WebAssembly-based (Rust) & in-worker HLS Media Player for the web
ISG lets you use YouTube as cloud storage for ANY files, not just video
Test of usage third-party static framework built in another dynamic framework which is consumed by a single-page Swift app
Objective-C Runtime Browser, for Mac OS X and iOS
Full-featured MP4 format, MPEG DASH, HLS, CMAF SDK and tools
Parser for ISO Base Media Format aka video/mp4 written in Rust.
Home of the WebKit project, the browser engine used by Safari, Mail, App Store and many other applications on macOS, iOS and Linux.
Node canvas is a Cairo backed Canvas implementation for NodeJS.
Shaka Player in a C++ Framework
A project for generating C bindings from Rust code
Rust Bindings for the iOS UIKit Objective-C framework
Automatically generates Rust FFI bindings to C (and some C++) libraries.
Rust interface for Apple's C language extension of blocks.
Generate Objective-C headers from Mach-O files.
CicadaPlayer is the player core of AliPlayer, which supports multiple platforms Android, iOS, macOS, Windows, Linux, and WebAssembly for now. The goal is to provide a player core which supports mul…