Skip to content

Commit

Permalink
Updated build version (3.6.0.44)
Browse files Browse the repository at this point in the history
  • Loading branch information
ivan-mogilko committed Mar 6, 2023
1 parent 528c137 commit 8cde9d2
Show file tree
Hide file tree
Showing 6 changed files with 26 additions and 11 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.0.43
VERSION 3.6.0.44
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
Expand Down
21 changes: 18 additions & 3 deletions Changes.txt
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
REVISION HISTORY
================
VERSION 3.6.0 RC - February 2023
VERSION 3.6.0 RC - March 2023

Common features:
- Full Unicode support for all game texts: game properties, scripts, translations, input.
Expand Down Expand Up @@ -31,11 +31,12 @@ Editor:
between classic key press handling and new one meant for unicode chars support in scripts.
- Supports compiling UTF-8 translations. TRS file now has "Encoding" setting that tells
how to interpret this TRS text.
- Added "Touch to Mouse Emulation", "Touch to Mouse motion mode" and "Display FPS on Screen" to
Default Setup. Removed few deprecated options.
- Added support for building multiple speech voxes, by taking files from the Speech subfolders.
- Added support for adding custom files into the game package. This is done by assigning
a list of directories to "Package custom data folder" option in General Settings.
- Editor now copies a acsetup.cfg file from the project's root folder (if one is provided by)
as a base for generating default config file. Settings from Default Setup will be written over,
but other found options won't be removed.
- Added "Sprite file compression" option in General Settings, replacing "Compress the sprite file"
option. The new option allows a selection of compression algorithm used for sprites. Currently
supported: None, RLE (old default compression) and LZW.
Expand All @@ -47,6 +48,8 @@ Editor:
- Added "TTF fonts height used in the game logic" option to the General Settings, that makes
your game use real font's pixel height when arranging text and text-based UI elements,
as opposed to the nominal font's size.
- Added "Touch to Mouse Emulation", "Touch to Mouse motion mode" and "Display FPS on Screen" to
Default Setup. Removed few deprecated options.
- Added "TTF font adjustment" property to Fonts, as well as to General Settings where it serves
as a project default for the new fonts. This property lets you choose between "no changes" and
backward compatible TTF fixup meant to keep fonts made for AGS displayed as they were meant to.
Expand Down Expand Up @@ -271,6 +274,7 @@ Engine:
- Engine config now has graphic modes defined as a simplier string options:
"[graphics] fullscreen" for the fullscreen mode setup, and "[graphics] window" for the windowed.
Fullscreen option can explicitly define a "borderless full-screen window" mode.
- Added "emul_mouse_mode" and "emul_mouse_relative" options to config in "[touch]" category.
- Added "cache_size" and "stream_threshold" options to config in "[sound]" category, they setup
the rules for sound caching and choosing whether to load a clip fully into mem or stream one.
- Added "load_latest_save" and "show_fps" options to config in "[misc]" category.
Expand All @@ -287,6 +291,7 @@ Engine:
- Don't error when DrawingSurface.DrawImage has bad transparency parameter (warning instead).
- Don't error when detecting bad format in File.Read* functions (warning instead).
- Added stubs for agsshell plugin (a contemporary cross-platform variant of ags_shell).
- Added stubs for agsappopenurl plugin.
- Fixed potential crashes if a room-related API function has been called in "game_start";
this is achieved by having a dummy room placeholder object. Still results of such calls are
undefined and should not be relied upon.
Expand Down Expand Up @@ -327,6 +332,9 @@ Compatibility:
- In pre-3.* games force player to walkable area after changing rooms, this is to emulate an
unintentional effect created by the old engines.
- Fixed pre-3.4.1 anti-aliased TTF fonts display (their vertical position was broken).
- For pre-3.5.0 games support old behavior of coincidental dynamic sprite replacement
on GUI backgrounds (and few other places) without explicit assignment; that is - when the new
DynamicSprite is created right after deleting an old one.
- Support Label.TextAlignment with legacy alignment constants for pre-3.5.0 games made with
the custom engine from "Clifftop Games".
- Support native resolution hack for games made with "Clifftop Games" custom engine, where
Expand Down Expand Up @@ -364,6 +372,13 @@ WinSetup:

===================================================================================================

VERSION 3.5.1 - Patch 19, March 2023

Engine:
- Fixed System.Volume is not correctly applied after restoring the save.
(Regression since at least 3.4.0)


VERSION 3.5.1 - Patch 18, February 2023

Engine:
Expand Down
4 changes: 2 additions & 2 deletions Common/core/def_version.h
Original file line number Diff line number Diff line change
@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.0.43"
#define ACI_VERSION_STR "3.6.0.44"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,0,43
#define ACI_VERSION_MSRC_DEF 3,6,0,44
#endif

#define SPECIAL_VERSION ""
Expand Down
2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.0.43" name="AGSEditor"/>
<assemblyIdentity version="3.6.0.44" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
Expand Down
4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
Original file line number Diff line number Diff line change
Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = false;
public const string AGS_EDITOR_DATE = "February 2023";
public const string AGS_EDITOR_DATE = "March 2023";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.0";
public const string AGS_EDITOR_VERSION = "3.6.0.43";
public const string AGS_EDITOR_VERSION = "3.6.0.44";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others.";
}
}
4 changes: 2 additions & 2 deletions version.json
Original file line number Diff line number Diff line change
@@ -1,6 +1,6 @@
{
"version": "3.6.0.43",
"version": "3.6.0.44",
"versionFriendly": "3.6.0",
"versionSp": "RC8",
"versionSp": "RC9",
"appID": "a4d6de0f-18b0-4aae-9338-86a333563b98"
}

0 comments on commit 8cde9d2

Please sign in to comment.