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Updated build version (3.6.1.1)
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ivan-mogilko committed Jun 5, 2023
1 parent adc8d3d commit 8997730
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Showing 6 changed files with 25 additions and 9 deletions.
2 changes: 1 addition & 1 deletion CMakeLists.txt
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Expand Up @@ -5,7 +5,7 @@ set(CMAKE_USER_MAKE_RULES_OVERRIDE_CXX ${CMAKE_CURRENT_SOURCE_DIR}/CMake/cxx_fla
set(CMAKE_OSX_DEPLOYMENT_TARGET "10.9" CACHE STRING "Minimum OS X deployment version")

project(AGS
VERSION 3.6.1.0
VERSION 3.6.1.1
LANGUAGES CXX C)

set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_CURRENT_SOURCE_DIR}/CMake")
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16 changes: 16 additions & 0 deletions Changes.txt
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Expand Up @@ -5,7 +5,23 @@ VERSION 3.6.1 - Beta, May 2023
Editor:
- Made Editor a Dpi-aware application, which might improve its looks in Windows 10
and higher.
- Improved Room Editor controls:
Added free panning mode done by holding the middle mouse button, or alternatively -
by holding Space + LMB.
Mouse Wheel without key modifiers scrolls the room vertically; Shift + Mouse Wheel scrolls
the room horizontally.
Zoom is done by Ctrl + Mouse Wheel and room now zooms towards or outwards the cursor position.
- In Room Editor the context menu is now displayed by RMB or Shift + RMB while editing masks.
The individual room mode menu is merged with the "copy coordinates" command when shown.
- Reimplemented multiple sprites properties edit in the Sprite Manager. This ability was
dropped in 3.5.0 unintentionally.
- Implemented Log Panel that lets you see the engine and game logs right in the Editor.
- Added "Leave room after fade-out" event to Rooms (called "Unload" by default).

Script API:
- Implemented Room's "After fade-out" event.
- Added eEventLeaveRoomAfterFadeout event for the global "on_event".
- Added eEventGameSaved event which runs after game was saved.

Engine:
- Significant performance improvement to scripts. Script running speed restored to a level
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4 changes: 2 additions & 2 deletions Common/core/def_version.h
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@@ -1,9 +1,9 @@
#ifndef __AGS_CN_CORE__DEFVERSION_H
#define __AGS_CN_CORE__DEFVERSION_H

#define ACI_VERSION_STR "3.6.1.0"
#define ACI_VERSION_STR "3.6.1.1"
#if defined (RC_INVOKED) // for MSVC resource compiler
#define ACI_VERSION_MSRC_DEF 3,6,1,0
#define ACI_VERSION_MSRC_DEF 3,6,1,1
#endif

#define SPECIAL_VERSION ""
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2 changes: 1 addition & 1 deletion Editor/AGS.Editor/app.manifest
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@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8"?>
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
<assemblyIdentity version="3.6.1.0" name="AGSEditor"/>
<assemblyIdentity version="3.6.1.1" name="AGSEditor"/>
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
<security>
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
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4 changes: 2 additions & 2 deletions Editor/AGS.Types/Properties/AssemblyInfo.cs
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Expand Up @@ -22,9 +22,9 @@ namespace AGS.Types
public class Version
{
public static readonly bool IS_BETA_VERSION = true;
public const string AGS_EDITOR_DATE = "May 2023";
public const string AGS_EDITOR_DATE = "June 2023";
public const string AGS_EDITOR_FRIENDLY_VERSION = "3.6.1";
public const string AGS_EDITOR_VERSION = "3.6.1.0";
public const string AGS_EDITOR_VERSION = "3.6.1.1";
public const string AGS_EDITOR_COPYRIGHT = "Copyright © 2006-2011 Chris Jones and 2011-2023 others.";
}
}
6 changes: 3 additions & 3 deletions version.json
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@@ -1,9 +1,9 @@
{
"version": "3.6.1.0",
"version": "3.6.1.1",
"versionFriendly": "3.6.1",
"versionSp": "Beta",
"versionSp": "Beta2",
"versionYear": "2023",
"versionMonth": "May",
"versionMonth": "June",
"versionIsBeta": "true",
"appID": "6fcbc804-4887-4786-bcf6-b0786e1e983d"
}

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