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Insights: Unity-Technologies/com.unity.netcode.gameobjects
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5 Pull requests merged by 2 people
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fix: fixedstring byte writing and comparing
#2992 merged
Aug 6, 2024 -
fix: notauthority da mode urpc sending to self
#3000 merged
Aug 6, 2024 -
feat: add ping tool to public repo
#3001 merged
Aug 5, 2024 -
fix: Improve API doc for OnGainedOwnership and OnLostOwnership
#2996 merged
Aug 5, 2024 -
fix: Improve API doc for OnGainedOwnership and OnLostOwnership
#2997 merged
Aug 5, 2024
1 Pull request opened by 1 person
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fix: dual triggers generating false state transition [MTTB-48]
#2999 opened
Aug 2, 2024
1 Issue closed by 1 person
1 Issue opened by 1 person
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A ConnectionApprovedMessage was received from a client on the server side.
#2998 opened
Jul 31, 2024
7 Unresolved conversations
Sometimes conversations happen on old items that aren’t yet closed. Here is a list of all the Issues and Pull Requests with unresolved conversations.
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Clearing NetworkList Offline
#2969 commented on
Aug 1, 2024 • 0 new comments -
Network Animator error on Client: [DestinationState To Transition Info] Layer (0) does not exist!
#2828 commented on
Aug 2, 2024 • 0 new comments -
UnmanagedNetworkSerializableSerializer Duplicate Method Causes Errors with Disposable Types Due to Pure Assignment
#2994 commented on
Aug 5, 2024 • 0 new comments -
NetworkVariable<Dictionary> not syncing or firing OnValueChanged events
#2993 commented on
Aug 5, 2024 • 0 new comments -
InstantiateAndSpawn ignores supplied isPlayerObject variable
#2990 commented on
Aug 5, 2024 • 0 new comments -
Bug Regarding RTT/Ping
#2988 commented on
Aug 5, 2024 • 0 new comments -
NetworkEarlyUpdate causing game to lag significantly ON ANDROID
#2934 commented on
Aug 6, 2024 • 0 new comments