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Arwing

Arwing's goal is to be a querying engine for finding interactions in a set of SSBM slippi replays.

Arwing GUI

Usage

Arwing-cli

   ./arwing -p PLAYER_CHARACTER -o OPPONENT_CHARACTER -d DIRECTORY_TO_PARSE -i INTERACTION -e JSON_EXPORT_LOCATION
  • PLAYER_CHARACTER and OPPONENT_CHARACTER are all-caps character names with space delimited by underscores, ex: GAME_AND_WATCH

  • DIRECTORY_TO_PARSE parses recursively through each folder and finds each .slp file to analyze. Symlinks are ignored.

  • INTERACTION is a set of three data fields repeated any amount of times:

  • EXPORT: If the -e flag is specified a json file will be exported for use in in-engine replay with Clippi (loaded in the same way as any clippi combo.json)

It aims to answer questions like:

  • What do top foxes do after drilling pikachu?
  • How do players DI out of chaingrabs?
  • What does a particular opponent like to do out of laser?

In the future it might point out when a player gets punished for:

  • Missing L-cancels
  • Not getting enough galint on ledgedash
  • Getting stuck in shine
  • Not extending combos as far as possible
  • And much much more!

TODO

  • Parse data stream instead of in-memory

  • Evaluate using concurrency/parallelism

  • Evaluate using arrow

  • Cache Data

  • Refine query system

    • Select stages
    • Parse by Player Name
    • Add Meta-Actions i.e. From-ledge, Wavedash, Retreat, Advance
  • Create GUI App

    • Likely Tauri
    • Represent user flow

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