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Gothic file formats

Try edited this page Jul 28, 2021 · 1 revision
Extension Description
.MAN ModelAnimation Contains the animation of a model
.MDH Model Hierarchy Contains the hierarchy of a model
.MDM ModelMesh Contains the mesh of a model
.MDL Model (complete) Contains the hierarchy and the mesh of a model
.MDS ModelScript Contains the script of a model that defines the associated hierarchy, meshes, and animations (text file)
.MSB ModelScript Compiled .MDS file
.MMS MorphMeshScript Contains the script of a MorphMeshes, which defines the associated hierarchy, meshes and animations
.MMB MorphMeshBinary Contains a complete MorphMesh in compiled form: hierarchy, meshes and animations
.MRM MultiResolutionMesh Contains a static mesh whose polygon number is continuously reduced at runtime (CLOD)
.MSH Mesh Contains the animation of a mesh. Altes Format
.ASC ACII, 3DS-MAX Export Contains 3DS-MAX exported data in textual form. The engine can read this format and translate it into a compiled format
.DAT compiled scripts The source code .D files listed in .SRC files are compiled and stored in a .DAT file
.SRC list of script files Contains a listing of .D script files
.D A Script File
.DLS, .SGT, .STY DirectMusic Format Can be read and written by DirectMusic Producer
.ZEN ZenGin Archive .ZEN files can contain any data (part of the OOP persistence mechanism), but usually contain a complete level, or a hierarchy of level objects
.BIN, .CSL Contains text and cut scene data
.TEX Texture Contains a Texture and MipMap (Standard Format: DXTC / S3TC)
.TGA Texture Standard format, converted by Gothic to .TEX files.
.FNT Font Contains the UV coordinates of all the letters of a font (for example, a corresponding texture)
.3DS Mesh standard format, which can be created and processed with most 3D modeling tools. Gothic 3DS files are not absolutely standard compliant, so special plugins are required.
.INI Configuration Contains information about a mod (see also here)
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