Block or Report
Block or report Trippasch
Contact GitHub support about this user’s behavior. Learn more about reporting abuse.
Report abuseLanguage
Sort by: Recently starred
Starred repositories
Sample code and documentation for using the Microsoft HoloLens for Computer Vision research
Object detection on the HoloLens through streaming PV camera frames to a companion PC, processing those using a YOLO framework, and returning the bounding box data which is rendered using Unity.
uBlock Origin - An efficient blocker for Chromium and Firefox. Fast and lean.
Azure Remote Rendering Toolkit (ARRT) assists with uploading, converting, and rendering 3D models using the Azure Remote Rendering service.
A massively parallel, high-level programming language
Simple helper for the Video Player in Unity
Fluent System Icons are a collection of familiar, friendly and modern icons from Microsoft.
Abstraction layer over YouTube's internal API
Show a MRTK2 service to read (and position) QR codes using HoloLens 2
Sample Unity projects to demo how to use OpenXR plugin in Unity for HoloLens 2 and Mixed Reality headsets
Graphics tools and components for developing Mixed Reality applications in Unity.
The Visual Profiler provides a drop in solution for viewing your mixed reality Unity application's frame rate, scene complexity, and memory usage.
A single repository of Mixed Reality samples in Unity.
This repository is for the legacy Mixed Reality Toolkit (MRTK) v2. For the latest version of the MRTK please visit https://github.com/MixedRealityToolkit/MixedRealityToolkit-Unity
This repository holds the third generation of the Mixed Reality Toolkit for Unity. The latest version of the MRTK can be found here.
A Vulkan and OpenGL overlay for monitoring FPS, temperatures, CPU/GPU load and more. Discord: https://discordapp.com/invite/Gj5YmBb
Original reference implementation of "3D Gaussian Splatting for Real-Time Radiance Field Rendering"
Toy Gaussian Splatting visualization in Unity
Bash script that prevents the screensaver and display power # management (DPMS) to be activated when you are watching Flash Videos fullscreen on Firefox.
Real-time Physically Based Rendering engine with Image Based Lighting.
C++ examples for the Vulkan graphics API