Makes modifying game files easy
It takes all the files inside a zip file and copies them into the Teardown folder while also keeping a backup of the original files.
--launch | -l
- Launches the game thru Steam
--patch | -p
- Patches the game with the mods provided in the ./mods folder
--restore | -r
- Restores base game files
--list | -L
- Lists all mods and their info
--help | -h
- Displays the help page
--version | -v
- Displays the version currently running
You need a manifest.toml
file inside of the zip file that looks like this:
name = "Name of the mod"
description = "The description"
author = "Author(s)"
ignore = ["README.md", "data/ignore.this"] # optional
Your zip file should also imitate Teardown's folder structure, so for example if you're making a mod that replaces the splash.lua
file in the /data/ui
folder, your zip file should look like this:
my_mod:
- data
- ui
- splash.lua
- manifest.toml
I also included a sample mod if you need it
All contributions are welcome, just make an issue before making your changes.