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Releases: TownyAdvanced/Towny

0.100.4.1 for MC 1.19.* & 1.20.* & 1.21.*

12 Sep 19:08
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  • PAPI: change %townyadvanced_town_unformatted% to no longer remove underscores.
  • Fix WorldCoord#getBoundingBox missing two edges of the WorldCoord's blocks in the resulting BoundingBox.
  • Shutdown saving task when making an sql dump, courtesy of Warrior with PR #7591.
  • Add the ability to stop weapons and armour degrading in arena plots.
  • New Config Option: global_town_settings.prevent_item_degrading_in_arenas
    • Default: false
    • While true, weapons and armour items worn by players in Arena plots will not lose durability.
  • Add safe-teleport detection to spawn points, courtesy of Intybyte with PR #7530. (First-Time Contributor!)
    • New detection system scans players' teleport destinations to make sure they will not suffocate or fall.
    • Closes #7463.
  • New Config Option: spawning.safe_teleport
    • Default: false
    • If enabled tries to find a safe location when teleporting to a town spawn/nation spawn/outpost.
      This can be used to prevent players from making kill boxes at those locations.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificatepebblehostMrLogano
lukemangoKalqbjsuarezltomhmagicMKieburtzjshalbrook
sde-wolfLuexaSirBixmooncutie1lashiamcobrex1
SW1D3RSK1lexiccnArmonicPvPSmallSansSerifWaspyethanNoikzGaming
trevor1097KeNickGongMilesBHuffroflmarvTegulaThePigDynamite99
CasperTimmyMattWillenzekepariBloc-kflare2121xSTORMYxSHM
WextraEcoSMPTheeno74ItzXPurpleXRekar7Folas1337
keijodputtNeumimToMerlin6019ProjectGuinnessgageeetPainOchoco
nhannon9editon96ExygleKermXTylorTurnerRimuru-Tempest-IMP
Alink-MartyHippieBeakJames-P-BennettRandalABurdJrDarioMaviliaSk8nkill
xCptSpiffyxMatheny01AustinGoodrichFiravRandaeMCxxThyPope
Craig1020ShiftSadPoseidonGamesjeffthebassxXPLFOXPLXxjosegoust
DruidBrandonWolfenGamerrtlm9201jb0sSaytenicGirlstheFernofrommars2
yurddimirochilevraimariusElTitiGGLittleDuck363KepZee
im-wharWaxenSsJAB1305MalikplaysBodhiSchulzTheYetiNet
kanbursAtmoisGustab1KyoukoKitsuneMomshroomgerardvanschip
beabuenodevIntrabit71spikehiddenSecondEarthOnlineAncientSMCorruptedGreed
GranpaGamerMCOdin-The-All-FatherqiqiMaiTriaieSupersmurf82Nikkilectric
eat-your-gloryakieatsbobuxCactusbanditLavaHoleDsavdbroekCptZee
ItsSynchroGl0W1EMultipedBeatlejwkerrgorbyhailSexy-Jura
DarkGimlerCSVPolarisChrisHikitsune-RedTheNyloxand 47 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below:

0.100.4.0 for MC 1.19.* & 1.20.* & 1.21.*

09 Sep 16:08
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Towny Advanced 0.100.4.0

Release contains:

Towny 0.100.4.0
TownyChat 0.116

Welcome to Towny 0.100.4.0.
Towny 0.100.4.0 is the fifth release in the 0.100.*.* series!
0.100.4.0 Adds support for Minecraft 1.21.* and removes support for Minecraft older than 1.19.*!
If you are running Minecraft 1.16, 1.17 and 1.18, you will not be able to upgrade your Towny to this version!
This version contains critical fixes that you want on your server!
This is a drag-and-drop update: just replace your old .jars with the new ones and Towny will take care of the rest of the update by itself. Your config file and Towny database will not be harmed.
➕ Added (16)

➕ Added:

  • Add Districts to Towns and TownBlocks.

    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • Account and Transaction changes.

    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
  • Added the ability to give Nation Capitals an additional bonus number of outposts.

    • Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
    • In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
    • The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
    • Closes #7447.
  • Add conquered and unconquered sections to the townyperms.yml.

    • Using these sections you can give permission nodes to the players of towns which are either conquered or unconquered.
    • Closes #7536.
  • Add ability to prevent conquered towns from using their nation's nation zones.

    • Conquered towns can still use their own nationzone outside of their town.
    • Closes #7507.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.

  • Add the ability to limit the number of capital letters used in Town and Nation names.

    • Closes 7497.
  • Added the ability to prevent players joining towns until they have been on the server for a configured time.

  • Add the ability to deny conquered towns from using /n spawn.

  • Add the ability to prevent the nation zone surrounding a conquered town being used by the nation who conquered the town.

  • Drop support for MC 1.16-1.18, update the readme.

  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.

  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Raise java version to 17, courtesy of Warrior with PR #7401.
  • Support custom biomes with the unwanted biomes feature, courtesy of Warrior with PR #7540.

➕ Automatic Config Edits (1)

➕ Towny's default config and world files will have the following automatic changes made:

  • nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.

✨ Command Changes (4)
✨ New Commands (2)

✨ New Commands:

  • /plot district

    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • /ta resident NAME about clear

    • Used by an admin to remove a Resident's About line.

✨ Changed Commands (2)

✨ Changed Commands:

  • /res set mode clear - Removes all of your modes (ie: townclaim, map)
  • /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.

❌ Removed Commands (0)

❌ Removed Commands:

  • None.


📕 Config Changes (6)
📕 New Config Options (6)

📕 New Config Options:

These new settings will be added to your config with their default settings.

  • economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • global_nation_settings.nationzone.not_for_conquered_towns
    • Default: false
    • When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
    • They will still be able to use the nation_zone outside of their own town.
  • global_nation_settings.nationzone.protect_conquered_towns
    • Default: false
    • When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
    • The players belonging to the conquering nation will not be able to use the nation zone.
  • resident_settings.min_time_to_join_town
    • Default: 0m
    • How long does a resident have to wait to join a town, after joining the server.
    • Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
  • spawning.nation_spawn.deny_conquered_towns_use_of_nation_spawn
    • Default: false
    • When set to true, towns conquered by their nation will not be allowed to use /n spawn.

❌ Removed Config Options (0)

❌ Removed Config Options:

  • None.


🔑 Permission Node Changes (0)
🔑 New Permission Nodes (1)

🔑 New Permission Nodes:

No change required in townyperms.yml.

  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true

❌ Removed Permission Nodes (0)

❌ Removed Permission Nodes:

  • None.

----
💻 API Changes (7)

💻 API:

  • Add more information to the ResidentJailEvent and ResidentUnjailEvent.
  • Add MaterialUtil, which includes a method to grab Materials with an item from Materials with no corresponding item.

🔧 Fixed (31)

🔧 Fixed:

  • Fix new outlaws not being teleported out of the town they were outlawed in.
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make mo...
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0.100.3.13 for MC 1.19.* & 1.20.* & 1.21.*

27 Aug 17:15
eca063c
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  • Fix /ta newday not working.
  • Break /t trusttown subcommands into separate methods.
  • Add MaterialUtil, which includes a method to grab Materials with an item from Materials with no corresponding item.
  • Don't attempt to display non-items in guis, courtesy of Warrior with PR #7576.

Cumulative changes since 0.100.3.0
0.100.3.12
  • Fix regression from 0.100.3.5 that made Creepers ineffective.
  • Add conquered and unconquered sections to the townyperms.yml.
    • Using these sections you can give permission nodes to the players of towns which are either conquered or unconquered.
    • Closes #7536.
  • Fix untranslated lang key from unwanted biome claiming, courtesy of Warrior with PR #7538.
  • Support custom biomes with the unwanted biomes feature, courtesy of Warrior with PR #7540.
  • Fix worldcoord upper corners being in another worldcoord, courtesy of Warrior with PR #7539.
  • Fix possible ConcurrentModificationException when using /ta plot claim {residentname}
  • Fix potential NPE thrown by PlayerMoveEvent and PlayerTeleportEvents with a null destination location.
  • Fix potential NPE thrown in outpost name tab completer, caused by outposts in non-existent worlds.
  • Fix SQL Databases loading towns, nations, and worlds which had not been properly registered in the TownyUniverse.
0.100.3.11
  • New Command: /ta resident NAME about clear
    • Used by an admin to remove a Resident's About line.
  • Prevent potential NPE caused by EntityDamageEvents with no DamageCause.
  • Always fire loaded metadata event, courtesy of Warrior with PR #7531.
  • Remove newday timer option, courtesy of Warrior with PR #7509.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.0 to 3.3.1.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.7.0 to 3.8.0.
  • Fix loading of Districts on servers using MySQL.
0.100.3.10
  • Fix potential NPE thrown when nations are deleted and the nation bank is meant to be paid to the king.
  • Add the ability to deny conquered towns from using /n spawn.
  • New Config Option: spawning.nation_spawn.deny_conquered_towns_use_of_nation_spawn
    • Default: false
    • When set to true, towns conquered by their nation will not be allowed to use /n spawn.
  • Add the ability to prevent the nation zone surrounding a conquered town being used by the nation who conquered the town.
  • New Config Option: global_nation_settings.nationzone.protect_conquered_towns
    • Default: false
    • When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
    • The players belonging to the conquering nation will not be able to use the nation zone.
0.100.3.9
  • Changed commands:
    • /res set mode clear - Removes all of your modes (ie: townclaim, map)
    • /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.
  • Added the ability to prevent players joining towns until they have been on the server for a configured time.
  • New Config Option: resident_settings.min_time_to_join_town
    • Default: 0m
    • How long does a resident have to wait to join a town, after joining the server.
    • Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
  • Added the ability to give Nation Capitals an additional bonus number of outposts.
    • Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
    • In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
    • The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
    • Closes #7447.
  • Automatic Config Edit: nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.
0.100.3.8
  • Add ability to prevent conquered towns from using their nation's nation zones.
    • Conquered towns can still use their own nationzone outside of their town.
    • Closes #7507.
  • New Config Option: global_nation_settings.nationzone.not_for_conquered_towns
    • Default: false
    • When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
    • They will still be able to use the nation_zone outside of their own town.
  • API: Add more information to the ResidentJailEvent and ResidentUnjailEvent.
0.100.3.7
  • Account and Transaction changes.
    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
    • Plugins under the umbrella of the TownyAdvanced organization which are known to have broken include EventWar, FlagWar.
      • Do not update your Towny if you use either of these plugins until you see they have had a compatibility update.
  • Fix for SQL db code related to new Districts.
0.100.3.6
  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empt...
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0.100.3.12 for MC 1.19.* & 1.20.* & 1.21.*

08 Aug 13:50
0a64ce9
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  • Fix regression from 0.100.3.5 that made Creepers ineffective.
  • Add conquered and unconquered sections to the townyperms.yml.
    • Using these sections you can give permission nodes to the players of towns which are either conquered or unconquered.
    • Closes #7536.
  • Fix untranslated lang key from unwanted biome claiming, courtesy of Warrior with PR #7538.
  • Support custom biomes with the unwanted biomes feature, courtesy of Warrior with PR #7540.
  • Fix worldcoord upper corners being in another worldcoord, courtesy of Warrior with PR #7539.
  • Fix possible ConcurrentModificationException when using /ta plot claim {residentname}
  • Fix potential NPE thrown by PlayerMoveEvent and PlayerTeleportEvents with a null destination location.
  • Fix potential NPE thrown in outpost name tab completer, caused by outposts in non-existent worlds.
  • Fix SQL Databases loading towns, nations, and worlds which had not been properly registered in the TownyUniverse.

Cumulative changes since 0.100.3.0
0.100.3.11
  • New Command: /ta resident NAME about clear
    • Used by an admin to remove a Resident's About line.
  • Prevent potential NPE caused by EntityDamageEvents with no DamageCause.
  • Always fire loaded metadata event, courtesy of Warrior with PR #7531.
  • Remove newday timer option, courtesy of Warrior with PR #7509.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.0 to 3.3.1.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.7.0 to 3.8.0.
  • Fix loading of Districts on servers using MySQL.
0.100.3.10
  • Fix potential NPE thrown when nations are deleted and the nation bank is meant to be paid to the king.
  • Add the ability to deny conquered towns from using /n spawn.
  • New Config Option: spawning.nation_spawn.deny_conquered_towns_use_of_nation_spawn
    • Default: false
    • When set to true, towns conquered by their nation will not be allowed to use /n spawn.
  • Add the ability to prevent the nation zone surrounding a conquered town being used by the nation who conquered the town.
  • New Config Option: global_nation_settings.nationzone.protect_conquered_towns
    • Default: false
    • When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
    • The players belonging to the conquering nation will not be able to use the nation zone.
0.100.3.9
  • Changed commands:
    • /res set mode clear - Removes all of your modes (ie: townclaim, map)
    • /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.
  • Added the ability to prevent players joining towns until they have been on the server for a configured time.
  • New Config Option: resident_settings.min_time_to_join_town
    • Default: 0m
    • How long does a resident have to wait to join a town, after joining the server.
    • Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
  • Added the ability to give Nation Capitals an additional bonus number of outposts.
    • Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
    • In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
    • The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
    • Closes #7447.
  • Automatic Config Edit: nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.
0.100.3.8
  • Add ability to prevent conquered towns from using their nation's nation zones.
    • Conquered towns can still use their own nationzone outside of their town.
    • Closes #7507.
  • New Config Option: global_nation_settings.nationzone.not_for_conquered_towns
    • Default: false
    • When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
    • They will still be able to use the nation_zone outside of their own town.
  • API: Add more information to the ResidentJailEvent and ResidentUnjailEvent.
0.100.3.7
  • Account and Transaction changes.
    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
    • Plugins under the umbrella of the TownyAdvanced organization which are known to have broken include EventWar, FlagWar.
      • Do not update your Towny if you use either of these plugins until you see they have had a compatibility update.
  • Fix for SQL db code related to new Districts.
0.100.3.6
  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.0.
  • Drop support for MC 1.16-1.18, update the readme.
0.100....
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0.100.3.11 for MC 1.19.* & 1.20.* & 1.21.*

28 Jul 13:40
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  • New Command: /ta resident NAME about clear
    • Used by an admin to remove a Resident's About line.
  • Prevent potential NPE caused by EntityDamageEvents with no DamageCause.
  • Always fire loaded metadata event, courtesy of Warrior with PR #7531.
  • Remove newday timer option, courtesy of Warrior with PR #7509.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.3.0 to 3.3.1.
  • Bump org.apache.maven.plugins:maven-javadoc-plugin from 3.7.0 to 3.8.0.
  • Fix loading of Districts on servers using MySQL.

Cumulative changes since 0.100.3.0
0.100.3.10
  • Fix potential NPE thrown when nations are deleted and the nation bank is meant to be paid to the king.
  • Add the ability to deny conquered towns from using /n spawn.
  • New Config Option: spawning.nation_spawn.deny_conquered_towns_use_of_nation_spawn
    • Default: false
    • When set to true, towns conquered by their nation will not be allowed to use /n spawn.
  • Add the ability to prevent the nation zone surrounding a conquered town being used by the nation who conquered the town.
  • New Config Option: global_nation_settings.nationzone.protect_conquered_towns
    • Default: false
    • When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
    • The players belonging to the conquering nation will not be able to use the nation zone.
0.100.3.9
  • Changed commands:
    • /res set mode clear - Removes all of your modes (ie: townclaim, map)
    • /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.
  • Added the ability to prevent players joining towns until they have been on the server for a configured time.
  • New Config Option: resident_settings.min_time_to_join_town
    • Default: 0m
    • How long does a resident have to wait to join a town, after joining the server.
    • Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
  • Added the ability to give Nation Capitals an additional bonus number of outposts.
    • Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
    • In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
    • The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
    • Closes #7447.
  • Automatic Config Edit: nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.
0.100.3.8
  • Add ability to prevent conquered towns from using their nation's nation zones.
    • Conquered towns can still use their own nationzone outside of their town.
    • Closes #7507.
  • New Config Option: global_nation_settings.nationzone.not_for_conquered_towns
    • Default: false
    • When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
    • They will still be able to use the nation_zone outside of their own town.
  • API: Add more information to the ResidentJailEvent and ResidentUnjailEvent.
0.100.3.7
  • Account and Transaction changes.
    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
    • Plugins under the umbrella of the TownyAdvanced organization which are known to have broken include EventWar, FlagWar.
      • Do not update your Towny if you use either of these plugins until you see they have had a compatibility update.
  • Fix for SQL db code related to new Districts.
0.100.3.6
  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.0.
  • Drop support for MC 1.16-1.18, update the readme.
0.100.3.1
  • Fix new outlaws not being teleported out of the town they were outlawed in.
  • Fix a bad scheduler call in take over claim code, courtesy of Warrior with PR #7466.
  • Fix plot border modes on Folia, courtesy of Warrior with PR #7467.
  • Raise java version to 17, courtesy of Warrior with PR #7401.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
MrLoganolukemangojsuarezltomhmagicMKieburtzjshalbrook
sde-wolfLuexaSirBixmooncutie1cobrex1SW1D3RSK1
lexiccnArmonicPvPSmallSansSerifW...
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0.100.3.10 for MC 1.19.* & 1.20.* & 1.21.*

23 Jul 19:35
bf1140f
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  • Fix potential NPE thrown when nations are deleted and the nation bank is meant to be paid to the king.
  • Add the ability to deny conquered towns from using /n spawn.
  • New Config Option: spawning.nation_spawn.deny_conquered_towns_use_of_nation_spawn
    • Default: false
    • When set to true, towns conquered by their nation will not be allowed to use /n spawn.
  • Add the ability to prevent the nation zone surrounding a conquered town being used by the nation who conquered the town.
  • New Config Option: global_nation_settings.nationzone.protect_conquered_towns
    • Default: false
    • When set to true, the nation zone of a conquered town will only be usable by the conquered town's players.
    • The players belonging to the conquering nation will not be able to use the nation zone.

Cumulative changes since 0.100.3.0
0.100.3.9
  • Changed commands:
    • /res set mode clear - Removes all of your modes (ie: townclaim, map)
    • /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.
  • Added the ability to prevent players joining towns until they have been on the server for a configured time.
  • New Config Option: resident_settings.min_time_to_join_town
    • Default: 0m
    • How long does a resident have to wait to join a town, after joining the server.
    • Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
  • Added the ability to give Nation Capitals an additional bonus number of outposts.
    • Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
    • In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
    • The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
    • Closes #7447.
  • Automatic Config Edit: nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.
0.100.3.8
  • Add ability to prevent conquered towns from using their nation's nation zones.
    • Conquered towns can still use their own nationzone outside of their town.
    • Closes #7507.
  • New Config Option: global_nation_settings.nationzone.not_for_conquered_towns
    • Default: false
    • When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
    • They will still be able to use the nation_zone outside of their own town.
  • API: Add more information to the ResidentJailEvent and ResidentUnjailEvent.
0.100.3.7
  • Account and Transaction changes.
    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
    • Plugins under the umbrella of the TownyAdvanced organization which are known to have broken include EventWar, FlagWar.
      • Do not update your Towny if you use either of these plugins until you see they have had a compatibility update.
  • Fix for SQL db code related to new Districts.
0.100.3.6
  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.0.
  • Drop support for MC 1.16-1.18, update the readme.
0.100.3.1
  • Fix new outlaws not being teleported out of the town they were outlawed in.
  • Fix a bad scheduler call in take over claim code, courtesy of Warrior with PR #7466.
  • Fix plot border modes on Folia, courtesy of Warrior with PR #7467.
  • Raise java version to 17, courtesy of Warrior with PR #7401.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
MrLoganoReEvaderelukemangojsuarezltomhmagicMKieburtz
jshalbrooksde-wolfLuexaSirBixcobrex1SW1D3RSK1
lexiccnArmonicPvPSmallSansSerifWaspyethanNoikzGamingtrevor1097
bretomartKeNickGongMilesBHuffroflmarvDynamite99TuckerAndrews3
CasperTimmyMattWillenBloc-kflare2121xSTORMYxSHMKalqb
EcoSMPTheeno74ItzXPurpleXRekar7Folas1337vyvin
keijodputtNeumimToMerlin6019ProjectGuinnessgageeetPainOchoco
Lemar98sediton96Exygle...
Read more

0.100.3.9 for MC 1.19.* & 1.20.* & 1.21.*

19 Jul 22:03
d0f8d6c
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  • Changed commands:
    • /res set mode clear - Removes all of your modes (ie: townclaim, map)
    • /res set mode reset - Same behaviour as before, it will remove your nodes and then apply the default modes for your player.
  • Added the ability to prevent players joining towns until they have been on the server for a configured time.
  • New Config Option: resident_settings.min_time_to_join_town
    • Default: 0m
    • How long does a resident have to wait to join a town, after joining the server.
    • Set to 0m to disable. 1m = 1 minute, 1h = 1 hour, 1d = 1 day.
  • Added the ability to give Nation Capitals an additional bonus number of outposts.
    • Requires that your config has limit_outposts_using_town_and_nation_levels set to true.
    • In the nation_level sections of your config a new setting will be added: nationCapitalBonusOutpostLimit.
    • The amount set there will be added to a nation capital (in addition to the already applied nationBonusOutpostLimit amount.)
    • Closes #7447.
  • Automatic Config Edit: nationCapitalBonusOutpostLimit will be added to each nation_level section with a value of 0.

Cumulative changes since 0.100.3.0
0.100.3.8
  • Add ability to prevent conquered towns from using their nation's nation zones.
    • Conquered towns can still use their own nationzone outside of their town.
    • Closes #7507.
  • New Config Option: global_nation_settings.nationzone.not_for_conquered_towns
    • Default: false
    • When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
    • They will still be able to use the nation_zone outside of their own town.
  • API: Add more information to the ResidentJailEvent and ResidentUnjailEvent.
0.100.3.7
  • Account and Transaction changes.
    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
    • Plugins under the umbrella of the TownyAdvanced organization which are known to have broken include EventWar, FlagWar.
      • Do not update your Towny if you use either of these plugins until you see they have had a compatibility update.
  • Fix for SQL db code related to new Districts.
0.100.3.6
  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.0.
  • Drop support for MC 1.16-1.18, update the readme.
0.100.3.1
  • Fix new outlaws not being teleported out of the town they were outlawed in.
  • Fix a bad scheduler call in take over claim code, courtesy of Warrior with PR #7466.
  • Fix plot border modes on Folia, courtesy of Warrior with PR #7467.
  • Raise java version to 17, courtesy of Warrior with PR #7401.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
MrLoganoReEvaderelukemangoLambsyjsuarezltomhmagic
MKieburtzjshalbrooksde-wolfLuexaSirBixcobrex1
SW1D3RSK1lexiccnArmonicPvPSmallSansSerifWaspyethanNoikzGaming
trevor1097bretomartKeNickGongMilesBHuffroflmarvDynamite99
TuckerAndrews3CasperTimmyMattWillenBloc-kflare2121xSTORMYxSHM
KalqbEcoSMPTheeno74ItzXPurpleXRekar7Folas1337
vyvinkeijodputtNeumimToMerlin6019ProjectGuinnessgageeet
PainOchocoLemar98sediton96ExygleKermXTylorTurner
Rimuru-Tempest-IMPIi123123Alink-MartyRandalABurdJrDarioMaviliaSk8nkill
xCptSpiffyxMatheny01AustinGoodrichFiravRandaeMCxxThyPope
Craig1020ShiftSadPoseidonGamesDruidBrandonBetr101Oppy-Gasai
jb0sSaytenicGirlstheFernofrommars2yurddRaiguriimirochi
levraimariusElTitiGGshneckle28beautybloodtr666pykeDevPGSV
LittleDuck363MomshroomgerardvanschipbeabuenodevIntrabit71AldinaMapping
SecondEarthOnlineAncientSMCorruptedGreedGranpaGamer...
Read more

0.100.3.8 for MC 1.19.* & 1.20.* & 1.21.*

16 Jul 20:52
cd648c2
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  • Add ability to prevent conquered towns from using their nation's nation zones.
    • Conquered towns can still use their own nationzone outside of their town.
    • Closes #7507.
  • New Config Option: global_nation_settings.nationzone.not_for_conquered_towns
    • Default: false
    • When set to true, players which are part of a conquered town, will not have access to their nation's nationzone.
    • They will still be able to use the nation_zone outside of their own town.
  • API: Add more information to the ResidentJailEvent and ResidentUnjailEvent.

Cumulative changes since 0.100.3.0
0.100.3.7
  • Account and Transaction changes.
    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
    • Plugins under the umbrella of the TownyAdvanced organization which are known to have broken include EventWar, FlagWar.
      • Do not update your Towny if you use either of these plugins until you see they have had a compatibility update.
  • Fix for SQL db code related to new Districts.
0.100.3.6
  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.0.
  • Drop support for MC 1.16-1.18, update the readme.
0.100.3.1
  • Fix new outlaws not being teleported out of the town they were outlawed in.
  • Fix a bad scheduler call in take over claim code, courtesy of Warrior with PR #7466.
  • Fix plot border modes on Folia, courtesy of Warrior with PR #7467.
  • Raise java version to 17, courtesy of Warrior with PR #7401.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
MrLoganoReEvaderelukemangoLambsyjsuarezltomhmagic
MKieburtzjshalbrooksde-wolfLuexacobrex1SW1D3RSK1
lexiccnArmonicPvPSmallSansSerifWaspyethanNoikzGamingtrevor1097
bretomartKeNickGongMilesBHuffroflmarvDynamite99TuckerAndrews3
CasperTimmyMattWillenBloc-kflare2121xSTORMYxSHMKalqb
EcoSMPTheeno74ItzXPurpleXRekar7Folas1337vyvin
keijodputtNeumimToMerlin6019ProjectGuinnessgageeetPainOchoco
Lemar98sediton96ExygleKermXTylorTurnerRimuru-Tempest-IMP
Ii123123Alink-MartyRandalABurdJrDarioMaviliaSk8nkillxCptSpiffyx
Matheny01AustinGoodrichFiravRandaeMCxxThyPopeCraig1020
ShiftSadPoseidonGamesRicola4325DruidBrandonBetr101Oppy-Gasai
jb0sSaytenicGirlstheFernofrommars2yurddRaiguriimirochi
levraimariusElTitiGGshneckle28beautybloodtr666pykeDevPGSV
MomshroomgerardvanschipbeabuenodevIntrabit71AldinaMappingSecondEarthOnline
AncientSMCorruptedGreedGranpaGamerMCOdin-The-All-FatherImperialSam12Roman90879
qiqiMaiTriaieSupersmurf82Nikkilectricalexx-jonesItsSynchro
Gl0W1EMultipedBeatlejwkerrgorbyhailSexy-JuraHikitsune-Red
tlm9201TheNyloxvkolasaand 51 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works
Read more

0.100.3.7 for MC 1.19.* & 1.20.* & 1.21.*

12 Jul 20:21
Compare
Choose a tag to compare
  • Account and Transaction changes.
    • A non-insignificant change was been made under the hood which could affect plugins using Towny's various Transaction Events.
    • The end result is that classes have been re-located to a new com.palmergames.bukkit.towny.object.economy.transaction pacakge.
    • This has resulted in a more robust system:
      • Transactions are better able to represent when money moves between your server's Towny objects.
      • Transaction events are now thrown much more often, allowing plugins to track transactions more accurately.
      • Accounts now backed by an EconomyHandler (think Resident, Town, Nation,) instead of a name, which should ease the transition to using UUIDs.
      • The TownyServerAccount is now a proper EconomyHandler, reducing jank in the code that is used in the Closed Economy feature.
    • If a plugin you use has broken, the author needs only change their imports section, switching to the re-located Transaction, TransactionType classes.
    • Plugins under the umbrella of the TownyAdvanced organization which are known to have broken include EventWar, FlagWar.
      • Do not update your Towny if you use either of these plugins until you see they have had a compatibility update.
  • Fix for SQL db code related to new Districts.

Cumulative changes since 0.100.3.0
0.100.3.6
  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.0.
  • Drop support for MC 1.16-1.18, update the readme.
0.100.3.1
  • Fix new outlaws not being teleported out of the town they were outlawed in.
  • Fix a bad scheduler call in take over claim code, courtesy of Warrior with PR #7466.
  • Fix plot border modes on Folia, courtesy of Warrior with PR #7467.
  • Raise java version to 17, courtesy of Warrior with PR #7401.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
MrLoganoReEvaderelukemangoLambsyjsuarezltomhmagic
MKieburtztypicalsmartmanjshalbrooksde-wolfLuexacobrex1
SW1D3RSK1lexiccnWaspyethanArmonicPvPSmallSansSerifNoikzGaming
trevor1097bretomartKeNickGongMilesBHuffroflmarvDynamite99
TuckerAndrews3CasperTimmyMattWillenBloc-kflare2121xSTORMYxSHM
KalqbEcoSMPTheeno74ItzXPurpleXRekar7Folas1337
vyvinkeijodputtNeumimToMerlin6019ProjectGuinnessgageeet
PainOchocoLemar98sediton96ExygleKermXTylorTurner
Rimuru-Tempest-IMPIi123123Alink-MartyRandalABurdJrDarioMaviliaSk8nkill
xCptSpiffyxMatheny01AustinGoodrichFiravRandaeMCxxThyPope
Craig1020ShiftSadPoseidonGamesRicola4325DruidBrandonBetr101
Oppy-Gasaijb0sSaytenicGirlstheFernofrommars2yurddRaiguri
imirochilevraimariusElTitiGGshneckle28beautybloodtr666pyke
DevPGSVMomshroomgerardvanschipbeabuenodevIntrabit71AldinaMapping
SecondEarthOnlineAncientSMCorruptedGreedGranpaGamerMCOdin-The-All-FatherImperialSam12
Roman90879qiqiMaiTriaieSupersmurf82Nikkilectricalexx-jones
ItsSynchroGl0W1EMultipedBeatlejwkerrgorbyhailSexy-Jura
Hikitsune-Redtlm9201TheNyloxvkolasaand 52 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog
Read more

0.100.3.6 for MC 1.19.* & 1.20.* & 1.21.*

12 Jul 16:28
73ef2c5
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An issue has been found in the SQL code for the new Districts. If your Towny DB is stored in mysql, do not update to this version yet.

  • Add ignoreotherchannels to /res toggle and /res set mode tabcompleters.
  • Add Districts to Towns and TownBlocks.
    • Districts are groupings of townblocks, owned by a town.
    • These are similar to PlotGroups but with less restrictions:
      • Districts' townblocks are not required to have the same plot permissions, plot type, owner, or name.
    • Districts currently show in the chunk notifications, map hud, and in the /towny map hover.
    • Districts will lead to future features being possible including districts appearing on Mappers.
    • Townblocks in districts are required to be adjacent to each other.
    • Closes #7479.
  • New Commands: /plot district
    • Subcommands:
      • create|new [name]: creates a new district with the given name.
      • add {name}: adds a townblock to the given district, if you are actively adding to a distric you do not need to continue supplying the name.
      • rename [name]: changes the name of a district.
      • remove: removes the townblock you are stood in from a district.
      • delete: deletes the district in which you are stood.
  • New Permission Node: towny.command.plot.district.*
    • Child node of towny.command.plot.*
    • Child Nodes:
      • towny.command.plot.district.add: true
      • towny.command.plot.district.remove: true
      • towny.command.plot.district.delete: true
      • towny.command.plot.district.rename: true

Cumulative changes since 0.100.3.0
0.100.3.5
  • Fix TownBlocks which load replacement town names save the new town name in the database.
  • Make more explosive entities throw TownyExplosionDamagesEntityEvent events when they explode and damage entities.
  • Add the ability to limit the number of capital letters used in Town and Nation names.
    • Closes 7497.
  • New Config Option: filters_colour_chat.modify_chat.max_name_capital_letters
    • Default: -1
    • Maximum number of capital letters that can be used in Town and Nation names.
    • This count does not include the first letter of a town, and does not count capitalized letters that come after a _ character.
    • This means that a town named New_York would register 0 capitals. While McDonalds would register 1. COOLTOWN would register 7 capital letters.
  • Fix config typo, courtesy of auriasmc with PR #7498. (First-Time Contributor!)
0.100.3.4
  • Fix town plot permissions changing not causing the town to save.
  • Improve /ta town new TOWNNAME MAYORNAME, to support town names entered with spaces in them.
  • Fix milking animals sometimes being able to get cancelled by the PlayerBucketFillEvent.
  • Expose cost in successful teleport event, courtesy of Warrior with PR #7487.
  • Bump org.junit.jupiter:junit-jupiter from 5.10.2 to 5.10.3.
  • Bump org.junit.jupiter:junit-jupiter-api from 5.10.2 to 5.10.3.
  • Bump org.apache.maven.plugins:maven-jar-plugin from 3.4.1 to 3.4.2.
0.100.3.3
  • Fix regex settings not refreshing when using /ta reload {config}.
  • Fix PlotGroups not being able to support max and min joindays amounts like TownBlocks.
  • Fix WildernessMapEvent being able to be thrown async.
  • Add option to make mayors pay their own town's tax, which could prevent towns from dying to upkeep.
  • New Config Option: economy.daily_taxes.do_mayors_pay_town_tax
    • Default: false
    • When true, a town's mayor will pay the town tax. This feature is a bit redundant because the mayor can
      withdraw from the bank anyways, but it might keep towns from being deleted for not paying their upkeep.
  • Fix potential NPEs in PlotGroup, courtesy of galacticwarrior9 with PR #7483.
0.100.3.2
  • Fix WorldCoord#unloadChunks adding plugin chunk tickets, courtesy of galacticwarrior9 with PR #7478.
  • Handle empty towns during duplicate resident removal, courtesy of Warrior with PR #7474.
  • Add plot group creation/deletion events #7476, courtesy of Warrior with PR.
  • Bump org.apache.maven.plugins:maven-surefire-plugin from 3.2.5 to 3.3.0.
  • Drop support for MC 1.16-1.18, update the readme.
0.100.3.1
  • Fix new outlaws not being teleported out of the town they were outlawed in.
  • Fix a bad scheduler call in take over claim code, courtesy of Warrior with PR #7466.
  • Fix plot border modes on Folia, courtesy of Warrior with PR #7467.
  • Raise java version to 17, courtesy of Warrior with PR #7401.

Towny Sponsors

I want to give a big thank you to all of my sponsors:
These are the people that help to make Towny's support and development as active as it is,
and who supported me during this pre-release of Towny.

DrprofLuigiAllieDragonakup001ThePontificateTegulaThePigpebblehost
MrLoganoReEvaderelukemangoLambsyjsuarezltomhmagic
MKieburtztypicalsmartmanjshalbrooksde-wolfLuexacobrex1
SW1D3RSK1lexiccnWaspyethanArmonicPvPSmallSansSerifNoikzGaming
trevor1097bretomartKeNickGongMilesBHuffroflmarvDynamite99
TuckerAndrews3CasperTimmyMattWillenBloc-kflare2121xSTORMYxSHM
KalqbEcoSMPTheeno74ItzXPurpleXRekar7Folas1337
vyvinkeijodputtNeumimToMerlin6019ProjectGuinnessgageeet
PainOchocoLemar98sediton96ExygleKermXTylorTurner
Rimuru-Tempest-IMPIi123123Alink-MartyRandalABurdJrDarioMaviliaSk8nkill
xCptSpiffyxMatheny01AustinGoodrichFiravRandaeMCxxThyPope
Craig1020ShiftSadPoseidonGamesRicola4325DruidBrandonBetr101
Oppy-Gasaijb0sSaytenicGirlstheFernofrommars2yurddRaiguri
imirochilevraimariusElTitiGGshneckle28beautybloodtr666pyke
DevPGSVMomshroomgerardvanschipbeabuenodevIntrabit71AldinaMapping
SecondEarthOnlineAncientSMCorruptedGreedGranpaGamerMCOdin-The-All-FatherImperialSam12
Roman90879qiqiMaiTriaieSupersmurf82Nikkilectricalexx-jones
ItsSynchroGl0W1EMultipedBeatlejwkerrgorbyhailSexy-Jura
Hikitsune-Redtlm9201TheNyloxvkolasaand 52 private sponsors.

If you want to support the developer, become a sponsor.

(It's just like Patreon but instead 100% of your support goes to the developer.)

Plus there are Sponsor Plugins!

Important Links
Frequently Asked
Questions
How Towny Works Towny Install Guide Towny Update Guide
Other Towny Plugins Complete Changelog Default Config Files Commands/Permissions
Placeholders

⏬ Download available as a .jar file in the Assets section below: