Inspired by A Dark Room, the Dark Forest is an incremental experimental minimalistic game project.
THE GAME: (current version is prototype.release.1.0
)
- PLAY ON Itch https://tinytakinteller.itch.io/the-best-game-ever
- DEVLOGS ON Itch https://tinytakinteller.itch.io/the-best-game-ever/devlog
CONTRIBUTE:
- A) enhancements by checking out "Issues" section on Github
- B) content, mechanics, design by joining Discord (add
tiny_takin_teller
for invites) and Trello board - C) ??? by forking the project (note that code is MIT licensed, but assets are owned by respective contributors)
Milestones
- 29/04/2024 [
prototype.week.01
] First version shared on Itch 👀 - 24/06/2024 [
prototype.week.09
] Created Discord & Trello for the community ❤️ - 26/08/2024 [
prototype.week.18
] Project featured on front page of Itch "New & Popular" 🚀 - 09/09/2024 [
prototype.week.20
] Discontinuing weekly updates going forward. ⚰️ - 07/10/2024 [
prototype.release.1.0
] Added final boss fight, a short minigame ending. ⭐
Gather Resources...
Generate Passive Resources...
Fight Ancient Colossals...
And More...
This project uses the Format on Save and gdLinter plugins. Both of these depend on the GDScript Toolkit python package being installed. You can install this dependency globally or in a virtual environment.
This is the standard way described in the documentation of the package
pip3 install "gdtoolkit==4.*"
If you're on Windows, this project has some custom code in the "Format on Save" and "gdLinter" plugins to make it work with a venv/
directory in the root of the project.
cd <path/to/this/project>
python -m venv venv
.\venv\Scripts\activate
pip3 install "gdtoolkit==4.*"
Remarks
- The
venv/
directory is in the.gitignore
, so won't be committed to git - Because of the custom code, the
venv
integration will break when we update the plugins