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Zhejiang University
- Hangzhou, Zhejiang, China
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Source code for Outline Shader tutorial for Unity. Detects edges in a scene using the depth and normals buffers.
One stop solution for all Vulkan samples
C++11/14/17/20 multithreading, involving operating system principles and concurrent programming technology.
C++ game engine project, for learning, practice and experiment.
Lightning fast C++/CUDA neural network framework
这是一个用来查找资源引用和依赖的插件,通过缓存来保存资源间的引用信息,通过树状结构直观的展示。
Simple and powerful Unity3d game workflow! 简单、高效、高度工业化的商业级unity3d 工作流。
Reusable RendererFeature of MobileScreenSpacePlanarReflection
Repository for RuDiK, a system for discovering declarative logical rules over RDF Knowledge Bases
Meandering In Networks of Entities to Reach Verisimilar Answers
Code and documentation to train Stanford's Alpaca models, and generate the data.
🦜🔗 Build context-aware reasoning applications
A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff.
A collection of resources on modern C++
NVIDIA DLSS is a new and improved deep learning neural network that boosts frame rates and generates beautiful, sharp images for your games
💡 Experimental real-time global illumination renderer 🦀
Paper list of "The Life Cycle of Knowledge in Big Language Models: A Survey"
Mitsuba 3: A Retargetable Forward and Inverse Renderer
A soft renderer based on Taichi (work in progress)
Productive, portable, and performant GPU programming in Python.