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I created my first game using physics simulation in Unreal Engine 5. I learn the fundamental concepts of Unreal and Programming and start to program in Blueprint.

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TiagoCebola/WarehouseWreckage

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Warehouse Wreckage - The Game

This project was developed during an online course, promoted by GameDev.tv to teach Programming and Unreal Engine 5 basics.

Technologies    |    Project    |    Game Footage    |    License

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warehouse wreckage icon

Technologies

This project was developed with the following technologies:

  • Unreal Engine 5
  • Blueprints
  • Git
  • Github
  • DALL·E 3

Project

Warehouse Wreckage is a physics-based game where the player can unleash their destructive impulses in a realistic 3D environment. The game features a unique weapon, which is a projectable wreckage ball that is limited to 20 uses and can be used to create the chaos in a warehouse. The game is developed using Unreal Engine 5, which allows for stunning graphics and realistic physics simulations. The game aims to provide a fun and satisfying experience for players who enjoy destruction and mayhem.

This is what i have learnt with this project:

  • Programming basics: variables, strings, references, functions
  • Object Oriented basics: objects/structures, classes, member functions
  • Unreal basics: maps, actors, components, transforms, vectors
  • Blueprint basics: nodes, pins

Game Footage

Have you ever thought about unloading your problems in a warehouse? That's what Warehouse Wreckage is all about. Take a look at some game footage:

warehouse wreckage environment

warehouse wreckage collision

WareHouse_Wreckage.mp4

📝 License

This project is under the MIT License


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I created my first game using physics simulation in Unreal Engine 5. I learn the fundamental concepts of Unreal and Programming and start to program in Blueprint.

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