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Chernarus-Cold-War

Custom Antistasi Plus edit; based on not changing actual codebase, only adjusting within given boundaries.

Main changes:

  • heavily expanded music script (uses music from A3, CUP, VN, GM -> need to add dependecies selector)
  • custom VN + GM faction, with working logistics nodes and everything else
  • custom crates for vehicle spawning and arsenal
  • expanded placeable buildings, allowing players to set up a camp
  • modified all 2035 assets on the chernarus map to better autehticity (removed Large towers, replaced with Tower bunkers)
  • disabled simulation or enabled dynamic simulation on preplaced assets in scenario to gain better performance
  • slowed movement speed of all spawned patrols -> FIXED the "jerky" movement speed that could be observed before
  • lowered the price of loot crate & rally point in order to make the mission easier for low player numbers (we play w/ 1-3 players)

All these changes were done with minimal impact to scenario codebase.

To Do:

  • create the GM + VN faction as an independent faction (for cleanliness sake)
  • test in nighttime -> do I need to add flare guns to more loadouts
  • port to other map versions
  • allow SOME minor buildings under concrete bunkers

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