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Kade Engine Community is a fork of Kade Engine that aims to fix most of its issues. Tons of Optimizations, Options, and a great legacy preserved

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TheRealJake12/Kade-Engine-Community

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Kade Engine Community

Kade Engine logo

Repo size GitHub issues GitHub pull requests Supported platforms GitHub commits since latest release (by date)

GitHub release (latest by date including pre-releases)

"Loads Faster Than Uno" - TheRealJake_12

Welcome To Kade Engine Community.

I am not responsible for maintaining HTML5 builds, as long as it builds sucessfully, it is not my problem. Feel free to use this code for your own projects. Steal it. Borrow it. I don't care.

Core Features

Main Menu

Stylized Main Menu.

Editors

Editors Select Menu.

Options

Expanded Options Menu For More Customizability.

Charter

Reskinned and optimized chart editor.

Stage

Stage Editor For Editing Stage Positions.

Freeplay

New And Improved Freeplay By BoloVEVO.

Gameplay1

Gameplay2

How To Build From Source

This is a not to in-depth guide to build the game and get your mod going or to contribute to the engine If you have read the normal building guide from the original engine, it most likely won't work here. So I will now do a guide to build the game.

Installing the needed things

  1. Install the latest Haxe. Instead of using Haxe 4.1.5, as the original game used, we will update to Haxe 4.3.4 (or the latest version) You will first need to go to this link to download Haxe Choose your platform and just do the normal download proccess.
  2. Install Git
  3. Run easysetup.bat or easysetup.sh to install the libraries needed to compile.

3.5 (Optional) If you're on Linux, you may be missing some libraries required to compile properly. Run these commands to fix some issues commonly reported.

sudo apt install build-essential
sudo apt install luajit
sudo apt-get install libvlc-dev
sudo apt-get install libvlccore-dev
sudo apt-get install vlc
  1. Run lime test windows or lime test windows -debug. No debug is the release version that doenst have all the debug stuff, As the debug does. It will take a while to build for both versions. Debug Builds Usually Run Slower Than Release Builds.

  2. Play Around with the code and make your mod or consider Contributing to the Engine!

lime windows

Shoutouts

- [TheRealJake_12](https://www.youtube.com/channel/UCYy-RfMjVx-1dYnmNQGB2sw) - *mostly everything.*
  • KadeDev - The Original Guy who created Kade Engine.

  • PolybiusProxy - The Video Support (Legacy).

  • MAJigsaw77 - The Video Support (Current), And Discord Support.

  • BoloVEVO - Fixed my shit code and improved the chart editor. Made a ton of code improvements. Did the gameplay changers(thanks!!!)

  • Glowsoony - Pixel Notesplashes, Revamped Notesplash Code (Legacy), Hscript (Legacy), The guy does a ton. (Thanks!)

  • LunarCleint - Hscript code, like, all of it.

  • ShadowMario - Stolen Code And Some Assets Borrowed From Psych Engine (thanks)

  • TposeJank Epic friend that gave me ideas and helped :epicttrooll:

  • gaminbottomtext also epic fren that helped with notesplashes (Legacy). He has disappeared.

  • yakY person that made the mouse icon specifically for the engine. (epico) (Legacy)

  • !SIG7Ivan person that made the mouse icon. (Current)

  • AhmedxRNMD - Made the volume sounds (Legacy).

  • discord server for this project thanks for joining if you do.

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Kade Engine Community is a fork of Kade Engine that aims to fix most of its issues. Tons of Optimizations, Options, and a great legacy preserved

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