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focus-shapes

A project of ability and focus

what is this supposed to be

A game in which the objective is to survive wave after wave of generated projectiles, a-la bullet hell. It is still unfinished.

TODO:

  • Create different projectile types:

    • Actually, not so much projectile types, but "movement engines".
      • Straight.
      • Curved.
      • Around a center.
    • Create a single engine, store a reference.
    • Pass the neccesary data to the engine.
      • This is where shit breaks: we can pass current position but, vector might not exist, center might not exist, distance to center might not exist....
      • Thus we need additional data... or a single struct will all data and get just what we need.
      • So...
      • engine::step(position, delta, additional_data);
  • Create emitters.

    • Before that, lay out what you want to achieve, since they must be formatted.
  • Better ability system (right now it is a prototype).

  • Add extend bonus.

  • Add combo system.

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Simple C++ game of focus and ability

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