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A port of the Quake III strafe jumping mechanics to Unity3D

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TheIndiv/quake3-movement-unity3d

 
 

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Conversion Notes:

Coordinate System

Quake uses a right-handed coordinate system while Unity uses a left-handed one. So coordinate values (X,Y,Z) have been swapped to reflect this difference.

World Scale

UPS (units per second) is measured in Unity units (meters) and not idTech units.

Settings

Default values are accurate and emulate Quake III Arena movement with CPM(A) physics.

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A port of the Quake III strafe jumping mechanics to Unity3D

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