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Designer Driven Unreal Engine 4 & 5 - UE4 / UE5 - AIModule Extension Plugin using Data Driven Design for Utility AI and Goal Oriented Action Planning - GOAP
poly-hammer / BlenderTools
Forked from EpicGamesExt/BlenderToolsBlender addons that improve the game development workflow between Blender and Unreal.
Unreal Engine Plugin for Lua APIs implementation
Blender based editor for scenes, meshes, and more in first-party N64 games
Static recompilation of Majora's Mask (and soon Ocarina of Time) for PC (Windows/Linux)
Tool to statically recompile N64 games into native executables
A fighting game framework written in Unreal Engine
HL2-style, classic FPS movement for Unreal Engine implemented in C++
Linux Desktop application that provides live captioning
Revolutionize handheld gaming with adaptive game settings. Optimize graphics and gameplay experience based on real-time system metrics. Open-source project empowering developers to enhance games on…
Cross Platform Professional Procedural Terrain Generation & Texturing Tool
KawaiiPhysics : Simple fake Physics for UnrealEngine4 & 5
Unreal Engine 5.1+ plugin to enable editing meta data of Blueprint Properties, Functions, and Function and Event Parameters
UnrealSharp is a plugin to Unreal Engine 5, which enables developers to create games using C# with Hot Reload
A tool for building and testing Unreal Engine plugins, projects and custom engines. Mirrored from https://src.redpoint.games/redpointgames/uet.
A versatile and performant alternative to property bindings for designer-friendly workflows in Unreal Engine 5.1+
⚙️👾🤯 BugSplat's Unreal Engine plugin for configuring top-notch crash reporting!
Example repo for the blog post on docker local development environments
Math library using HLSL syntax with multiplatform SIMD support
An open-source container for models, animations, and more.
Design-agnostic node system for scripting game’s flow in Unreal Engine
Async Loading Screen is a free and open-source plugin for Unreal Engine. Async Loading Screen allows you to easily configure a Loading Screen System in the project settings, and automatically add a…