removed all weapons from starting inventory and made weapons purchasable #249
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Fixes #248
This PR removes all weapons from starting inventory. It makes weapons purchaseable and attempts to balance them a bit better.
We do have different dimensions along which we can assess the (combat) value of a weapon:
Time to kill is
ceil(playerMaxHealth / damage) * cooldown
withplayerMaxHealth = 100
.Starting money for players is 100.
Melee weapons - sword, axe (, staff, spear)
Ranged, ammo-less weapons - staff (fireball)
Ranged, ammo-requiring weapons - Crossbow (arrows)
Ranged, pick-up weapons - Spear (throw)