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TeemuKoivisto/godot-webgl-100-cpu-usage

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Godot WebGL 100% CPU use

At some point I noticed my Web exports started to hang due to 100% CPU usage from WebGL. I'm not sure what happens but it appears removing the ColorRect fixes it.

How to reproduce

  1. Install Caddy or some other web server to host the exported game locally
  2. Run ./run.sh
  3. Open http:https://localhost:4050
  4. See from task manager the 100% CPU usage

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