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@JsonAsAsset

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Tectors/README.md

Hi there 👋

I created JsonAsAsset a Unreal Engine plugin to convert JSON to assets. I program in C#, C++, Python, JavaScript and create advanced systems.

⭐ I also make maps in UEFN and publish them to my creator profile fortnite.com/@totem.


People I've worked with: 🌌

@TheBoyDilly, @DAN7EH, @GMatrixGames, @CodeBrux, @Socksfor1, @ZyloxMods, @NotLucFN, @Steinerfn, @itsLachyz, @codeasch, @official_trimix

Personal Projects: 🆚

  • JsonAsAsset:
    • Description » JsonAsAsset, an Unreal Engine plugin to create assets from JSON outputs of game files from FModel.
  • fn-archive:
    • Description » fn-archive is a archive of Fortnite manifests, encryption keys, mappings and meta-data for recent versions, updated automatically from different APIs including Fortnite-API.
  • EpicGraphQL:
    • Description » Research about the Epic's non-documented Graphql API and main API, using Fiddler and Developer Tools to find requests and add them

I've researched a lot about Fortnite's system to become more educated in the Unreal Engine scene, and it's been really fun. It's helped me out in programming aswell.

My gists: https://gist.github.com/Tectors


My Discord Server:

Era Discord Server

Pinned Loading

  1. JsonAsAsset/JsonAsAsset JsonAsAsset/JsonAsAsset Public

    Unreal Engine plugin to allow conversion between JSON to Unreal Engine.

    C++ 136 24

  2. EpicGraphQL EpicGraphQL Public

    Research about the Epic's non-documented Graphql API and main API, using Fiddler and Developer Tools to find requests and add them.

    Python 39 7

  3. fn-archive fn-archive Public

    The fastest way to access Fortnite versions, manifests, encryption keys, mappings, and metadata.

    27 6