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Code for my thesis involving autonomous vehicle security and game theory.

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Vehicular-Game-Theory

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Code for my thesis involving autonomous vehicle security using game theory and reinforcement learning.

environment visualization

Files of interest

Anything in the ./old/ folder is likely outdated, but might give insight into the development process.

Responses from the Ray RLLib Slack regarding my PPO agent not learning

Ensuring the step-wise rewards are between -1 and 1 was very effective at improving the learning. Here's the full response from the slack for more info:

  1. I personally would not use curiosity exploration until after I got a baseline version working first.
  2. Does your observation include information about which row it is deciding an action for. You are not using framestacking or an rnn policy in your config. A pure feedforward policy could not learn to keep track of that information on its own.
  3. You want to keep your rewards smaller preferably between 0 and 1. Also I have found that I get much better results it I return an instantaneous reward rather than cumulative on each step. So for example +/- for the square that was just turned on. Then at the end you can supply a terminal reward for the overall score. The reason is because targrt values will based on the return which will be a discounted sum of all the rewards in that episode. That adds a lot of extra counting of rewards and it makes it harder to distinguish good actions from bad ones (credit assignment).
  4. Rllib's implementation of value clipping will Clio if the values loss is greater than 10. I would bet, given your rewards, that almost all of your experience steps are bring clipped. When a step is clipped, it will not be learned on. You can set the vf_clip to float("inf") to disable and see if that makes a difference. Whatcha or for Nan's during training if you do that though. (edited)

Lessons learned from this experience

  • Python dependency management is evil
  • Python dataclasses are lit
  • Ray RLLib is a great tool for reinforcement learning
  • Canvas is easier than pygame for RL environment rendering
    • Plays nicer when in remote Jupyter notebooks
  • Reward shaping for RL is hard
  • PPO rewards should be between -1 and 1
  • Matplotlib makes it very easy to visualize data
  • Jupyter notebooks are great for prototyping, but it became necessary to move the environment into a separate file to keep things clean

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Code for my thesis involving autonomous vehicle security and game theory.

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