This library is minecraft launcher library for .NET 5.0 / .NET Core 3.1 / .NET Framework 4.6.2
Support all version, with Forge
한국어 README
한국어 문서는 최신 버전이 아닙니다. 빠른 시일 내에 업데이트하겠습니다.
궁금하신게 있다면 아래 디스코드 서버 접속해서 한국어 문의하기 채널에서 물어봐주세요.
Current version: 3.1.0
Old versions:
- Online or Offline login
- Download the game files from the Mojang file server
- Launch any version (tested up to 1.16.2)
- Launch Forge, Optifine or any other custom version
- Download the Minecraft java runtime from the Mojang file server
- Install Forge
- Launch with options (direct server connecting, screen resolution)
- Supports cross-platform (windows, ubuntu, mac, only on .NET Core)
- Microsoft Xbox Live Login
Install the 'CmlLib.Core' Nuget package or download the dll files in Releases and add references to them in your project.
Write this at the top of your source code:
using CmlLib.Core;
using CmlLib.Core.Auth;
Official documentation: wiki
Login
var login = new MLogin();
var response = login.TryAutoLogin();
if (!response.IsSuccess) // failed to automatically log in
{
var email = Console.ReadLine();
var pw = Console.ReadLine();
response = login.Authenticate(email, pw);
if (!response.IsSuccess)
throw new Exception(session.Result.ToString()) // failed to log in
}
// This session variable is the result of logging in and is used in MLaunchOption, in the Launch part below.
var session = response.Session;
Offline Login
// This session variable is the result of logging in and is used in MLaunchOption, in the Launch part below.
var session = MSession.GetOfflineSession("USERNAME");
Launch
//var path = new MinecraftPath("game_directory_path");
var path = new MinecraftPath(); // use default directory
var launcher = new CMLauncher(path);
launcher.FileChanged += (e) =>
{
Console.WriteLine("[{0}] {1} - {2}/{3}", e.FileKind.ToString(), e.FileName, e.ProgressedFileCount, e.TotalFileCount);
};
launcher.ProgressChanged += (s, e) =>
{
Console.WriteLine("{0}%", e.ProgressPercentage);
};
foreach (var item in launcher.GetAllVersions())
{
Console.WriteLine(item.Name); // list version names
}
// more options : https://github.com/AlphaBs/CmlLib.Core/wiki/MLaunchOption
var launchOption = new MLaunchOption
{
MaximumRamMb = 1024,
Session = session, // Login session. ex: Session = MSession.GetOfflineSession("hello")
//ScreenWidth = 1600,
//ScreenHeigth = 900,
//ServerIp = "mc.hypixel.net"
};
// launch vanila
var process = launcher.CreateProcess("1.15.2", launchOption);
// launch forge (already installed, using this if you want to launch forge or optifine)
// var process = launcher.CreateProcess("1.16.2-forge-33.0.5", launchOption);
// launch forge (install forge if not installed, not stable, not recommended)
// var process = launcher.CreateProcess("1.16.2", "33.0.5", launchOption);
process.Start();
Go to wiki
What is different between CmlLib.Core and CmlLib?
CmlLib.Core is developed using .NET Core and supports cross platform, but CmlLib doesn't support it, and is deprecated.